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Forums - Gaming - GT5 vs F4 graphics (from in cockpit)/sound youtube comparison video--updated with DF comparison.

 

What is better for each game?

Sound: Forza 4 29 6.26%
 
Sound: GT5 6 1.30%
 
Graphics: Forza 4 14 3.02%
 
Graphics: GT5 67 14.47%
 
Sound/Graphics: Forza 4 109 23.54%
 
Sound/Graphics: GT5 144 31.10%
 
Sound: Both about the same 1 0.22%
 
Graphics: Both about the same 6 1.30%
 
Sound/Graphics: Both about the same 16 3.46%
 
See results. 69 14.90%
 
Total:461
Aldro said:
Booh! said:
...

You could give a good example then, instead of adding more bullshit. First, there is no such things as 2xQSAA, there's only a Quincunx Anti Aliasing algorithm. Second, it is a patented NVidia technology, so let's read what NVidia says about it:

18. What is Quincunx anti-aliasing?
Quincunx AA is a special mode in GeForce3 where two samples are generated per fragment, but 5 samples are averaged together when filtering down, thus increasing the number of effective samples per pixel and giving higher quality than 2 sample AA with only slightly greater cost. The term “Quincunx” comes from the 5-pattern on the side of a die

(Geforce3 FAQ)

Quincunx is a heavier algorithm than 2xAA (which is used by FM4), but it gives better results, especially at higher resolutions (like 1280x1080).

GT5 Spec 2 being better confirmed, thanks a lot man. Can never trust Selnor :D

 

So now Quincunx AA, a blurry mess that is mostly discarded by nVidia (you can't chose it in the nVidia control panel any more, and you need a third party tool to select it) us a plus. You learn a lot in this site.

 

@Booh!, you are using a PR tool that is ten years old.



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Kynes said:
Aldro said:
Booh! said:
...

You could give a good example then, instead of adding more bullshit. First, there is no such things as 2xQSAA, there's only a Quincunx Anti Aliasing algorithm. Second, it is a patented NVidia technology, so let's read what NVidia says about it:

18. What is Quincunx anti-aliasing?
Quincunx AA is a special mode in GeForce3 where two samples are generated per fragment, but 5 samples are averaged together when filtering down, thus increasing the number of effective samples per pixel and giving higher quality than 2 sample AA with only slightly greater cost. The term “Quincunx” comes from the 5-pattern on the side of a die

(Geforce3 FAQ)

Quincunx is a heavier algorithm than 2xAA (which is used by FM4), but it gives better results, especially at higher resolutions (like 1280x1080).

GT5 Spec 2 being better confirmed, thanks a lot man. Can never trust Selnor :D

 

So now Quincunx AA, a blurry mess that is mostly discarded by nVidia (you can't chose it in the nVidia control panel any more, and you need a third party tool to select it) us a plus. You learn a lot in this site.

 

@Booh!, you are using a PR tool that is ten years old.

The fact that modern VideoCard can give you 8xMSAA or 8xMSAA+8xCSAA (16xAA) for free, obliterating the usefulness of QAA (a cheap 4xMSAA), doesn't mean that the current generation of consoles have something better to offer than QAA. It's still a legit technology on such older hardware. Especially if you run at 1280x1080, where the blur effect is balanced by the higher pixel count.

This said, QAA is still more computationally intensive than 2xAA, so it is one more point in favour to the power of the GT5 engine.

 

P.S. curiously enough, QAA is a blurry mess only when applied to Sony exclusive titles; when it is used by multiplat titles, like FIFA, NFS, Dirt, AC, it is ok. I mean: Dirt 2 got 9.0 and 9.5 in graphics from everyone and it used QAA...



Booh! said:
Kynes said:
Aldro said:
Booh! said:
...

You could give a good example then, instead of adding more bullshit. First, there is no such things as 2xQSAA, there's only a Quincunx Anti Aliasing algorithm. Second, it is a patented NVidia technology, so let's read what NVidia says about it:

18. What is Quincunx anti-aliasing?
Quincunx AA is a special mode in GeForce3 where two samples are generated per fragment, but 5 samples are averaged together when filtering down, thus increasing the number of effective samples per pixel and giving higher quality than 2 sample AA with only slightly greater cost. The term “Quincunx” comes from the 5-pattern on the side of a die

(Geforce3 FAQ)

Quincunx is a heavier algorithm than 2xAA (which is used by FM4), but it gives better results, especially at higher resolutions (like 1280x1080).

GT5 Spec 2 being better confirmed, thanks a lot man. Can never trust Selnor :D

 

So now Quincunx AA, a blurry mess that is mostly discarded by nVidia (you can't chose it in the nVidia control panel any more, and you need a third party tool to select it) us a plus. You learn a lot in this site.

 

@Booh!, you are using a PR tool that is ten years old.

The fact that modern VideoCard can give you 8xMSAA or 8xMSAA+8xCSAA (16xAA) for free, obliterating the usefulness of QAA (a cheap 4xMSAA), doesn't mean that the current generation of consoles have something better to offer than QAA. It's still a legit technology on such older hardware. Especially if you run at 1280x1080, where the blur effect is balanced by the higher pixel count.

This said, QAA is still more computationally intensive than 2xAA, so it is one more point in favour to the power of the GT5 engine.

 

P.S. curiously enough, QAA is a blurry mess only when applied to Sony exclusive titles; when it is used by multiplat titles, like FIFA, NFS, Dirt, AC, it is ok. I mean: Dirt 2 got 9.0 and 9.5 in graphics from everyone and it used QAA...


No, QXAA is always a blurry mess. You can see it's effects on GTA4, or any other multiplat which uses it on PS3, I remember who most people said GTA4 on PS3 hardware was blurrier than X360, and the reason was this AA. You can't use it on X360, as ATI never included it in his hardware.



Kynes said:
Booh! said:
Kynes said:
Aldro said:
Booh! said:
...

You could give a good example then, instead of adding more bullshit. First, there is no such things as 2xQSAA, there's only a Quincunx Anti Aliasing algorithm. Second, it is a patented NVidia technology, so let's read what NVidia says about it:

18. What is Quincunx anti-aliasing?
Quincunx AA is a special mode in GeForce3 where two samples are generated per fragment, but 5 samples are averaged together when filtering down, thus increasing the number of effective samples per pixel and giving higher quality than 2 sample AA with only slightly greater cost. The term “Quincunx” comes from the 5-pattern on the side of a die

(Geforce3 FAQ)

Quincunx is a heavier algorithm than 2xAA (which is used by FM4), but it gives better results, especially at higher resolutions (like 1280x1080).

GT5 Spec 2 being better confirmed, thanks a lot man. Can never trust Selnor :D

 

So now Quincunx AA, a blurry mess that is mostly discarded by nVidia (you can't chose it in the nVidia control panel any more, and you need a third party tool to select it) us a plus. You learn a lot in this site.

 

@Booh!, you are using a PR tool that is ten years old.

The fact that modern VideoCard can give you 8xMSAA or 8xMSAA+8xCSAA (16xAA) for free, obliterating the usefulness of QAA (a cheap 4xMSAA), doesn't mean that the current generation of consoles have something better to offer than QAA. It's still a legit technology on such older hardware. Especially if you run at 1280x1080, where the blur effect is balanced by the higher pixel count.

This said, QAA is still more computationally intensive than 2xAA, so it is one more point in favour to the power of the GT5 engine.

 

P.S. curiously enough, QAA is a blurry mess only when applied to Sony exclusive titles; when it is used by multiplat titles, like FIFA, NFS, Dirt, AC, it is ok. I mean: Dirt 2 got 9.0 and 9.5 in graphics from everyone and it used QAA...


No, QXAA is always a blurry mess. You can see it's effects on GTA4, or any other multiplat which uses it on PS3, I remember who most people said GTA4 on PS3 hardware was blurrier than X360, and the reason was this AA. You can't use it on X360, as ATI never included it in his hardware.

Then you should remember that GTA4 was 1152x640 on ps3 and 1280x720 on xbox. Wonder if the bigger blur of the ps3 version was caused by QAA or by having 20% less pixels (pro hint: try to antialias a pixellated picture and look at the final effect). On the other side Dirt2 was 1280x720 on both and was graphically praised on both.



Booh! It's obvious that there is a lower polygon count when there is 12 players vs 1 player? You said: "Oh, sorry. I should have noticed your problem when you said that the car just missed lighting, while it is obvious to everybody else that it had an untextured and low poly interior"

This is complete BS, the polygon count doesn't magically change, there aren't 2 car models for every car. Also this video is such garbage resoltuion, get something clearer. When I showed you those Forza vs GT5 videos and images they were at least 720p, and not taken off screen.

One thing I do notice is although the car interior is darker with 12 players over 1. The environment is more detailed. There are people in the stands, on the sides, behind fences, etc.

Also BTW, You circle the side mirrors, but that can be darker just because they are reflecting a darker surface. One mirror looks bright. The Lambo image you sent only shows 1 image, and the second one is blacked out.

ethomaz - You need to play Forza 4 before you can join this debate. Selnor and I are using data from Digital Foundry to argue points. I've played enough GT5 to make an opinion, it's not as good looking as you want it to be, Forza 4 trumps it. I didn't even think the level of detail in Forza 4 was possible this gen, I never thought that for GT5.

A zillian fans posting who haven't played GT5.......whispers..... I think you are the only one who hasn't played both games......

o_O.Q - Sales =/ Quality. Othewise every other PS3 exclusive sucks, and Wii Fit is awesome!

Guess the debate is over. The arguement has deteriorated to the point where we are making pictures to make points.

Most people here see that Forza 4 is better. The ones who don't are ethomaz (who has never played Forza 4) and Booh! who does raise good points. Forza 4 isn't perfect, it does cheat to make itself look better in many regards, but in the end, it looks the best, and with 500 premium cars, who would choose the limited car list in GT5 over Forza 4?



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MARCUSDJACKSON said:
Aldro said:

Overdone lightning =

damn is that Forza4? the lighting is way over done.

I think you guys should leave your houses more. Your telling me on a bright sun shiny day everything is dark and there is no reflections? oh please.  



 

Just finished FM4's third year, disappointing so far.

I think FM3 was better, this new lighting ruins the game for me, I can't stand the cockpit view because it is so bright and I tried a lot of settings with my TV. And then there is the AI, just brake a second later each turn and you'll win easily. Sure FM3 was like this too, but I expected some improvement from the last game, not an expansion pack for 60$.

Not to mention the bowling, what is this doing in my simulation game? I wouldn't complain if it was an extra mode or something like that, but it is in the career. I don't want to play this to advance. Autocross is kinda fine, it's like getting licenses from GT.

Oh I like the "you can import your FM3 save". I got a Peugeot Sport Total 908 HDi FAP (and a Forza Veteran Badge :D) that I am not able to use, great. By the time I could use my imported 458 Italia, I had the credits to buy 2. And now you don't even need CR because after 3~6 races the upgrades are free. :/

 

 

Michael-5 said:

and with 500 premium cars, who would choose the limited car list in GT5 over Forza 4?

Hahaha. 500 premium cars, remove the ones that are the same (just a different paint job)

i.e.

2011 #02 Audi A4 Touring Car
2011 #03 Audi A4 Touring Car
2011 #04 Audi A4 Touring Car
2011 #05 Audi A4 Touring Car
2011 #06 Audi A4 Touring Car

And you are left with 400.

I'd easily trade 200 cars (I won't even use 100, let alone 200 or 400. Especially now with this new affinity system, I'm trying to get Mazda to level 50, so I won't use another brand for a long time) for a F1 and go-karts.



Aldro said:
Quite hilarious how many of the ignorant 360 people that claim "graphics king" a few times per year are getting a dose of their own medicine XD

GT5 > FM4 in graphics. Any sane person knows that ^_^





worldlyfall said:
Aldro said:
Quite hilarious how many of the ignorant 360 people that claim "graphics king" a few times per year are getting a dose of their own medicine XD

GT5 > FM4 in graphics. Any sane person knows that ^_^





wasnt it obvious?



Michael-5 said:

Booh! It's obvious that there is a lower polygon count when there is 12 players vs 1 player? You said: "Oh, sorry. I should have noticed your problem when you said that the car just missed lighting, while it is obvious to everybody else that it had an untextured and low poly interior"

This is complete BS, the polygon count doesn't magically change, there aren't 2 car models for every car. Also this video is such garbage resoltuion, get something clearer. When I showed you those Forza vs GT5 videos and images they were at least 720p, and not taken off screen.


There are 4 in facts (it seems, some hacker extracted the car models from the FM4 disc). However the purpose of having different levels of details is to have less polygons to render and this fact was very well documented in FM3:

As for the FM4 LOD switch between race and hot lap:

  • Fully rendered and textured interior (1 car on the track)

  • Untextured interior with cheap prebaked reflection on the window to hide the missing polygons and textures:

This last videos is very telling about the cheap&dirty tricks used by FM4: you can see the sun reflected in the rear window even when the car is in the shadow of the terraces and bridges along the track!!!!111!!!11moreones

 

As for the standard cars, these are all standard cars:

Not to mention this:

  • before patch

  • after patch