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Forums - Gaming - One thing you hate about a game you love

Demon's Souls

Some of the ranged attacking methods are lame.



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Uncharted 2 Chloes ass wasn't fat enough.
Gears of War 3 online Sawed off being overpowered along with retro lancer.
Super Street Fighter IV:The lagg for online play.Flowchart Kens.



Okami - Way too much dialogue sometimes

FF12 - Yiazmat battle was way too boring until the end



Dark Souls - Getting cursed



Disconnect and self destruct, one bullet a time.

MrT-Tar said:
Xenogears - the 2nd disc

This.

Also: GT5 - I have to wait for a car to randomly show up in the used car lot instead of being able to buy it whenever I want. That's fuckin ridiculous to me, especially considering I couldn't finish the German touring race in A-Spec for months BECAUSE THEY WOULD NEVER FUCKING SHOW UP!!!!!!!!!



I am the Playstation Avenger.

   

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-Portal was too short
-I didn't love far cry 2, but I probably would if the controls weren't so damn clunky and unresponsive.
-BFBC2, most people don't give a shit, but the lack of anti aliasing is annoying. So many jaggies! :(
-Dead island and it's nonexistent emotional narrative I was mislead into thinking it would have for so long.



FFX - I hate that characters who are not in your combat party don't get EXP. And then the game forces you to play with a character you've never had in your combat party.



Zelda TP: World didn't feel "alive" enough

SMG2: Didn't feel as epic as 1, I miss the story and maybe the angst-y feeling from SMG1

Fire Emblem Series: Permanent deaths

God of War Series: He's such a jerk

Paper Mario Series: Super Paper Mario



Final Fantasy XIII - Kill the corridor of bad guys, rinse and repeat.

Metal Gear Solid 4 - I enjoyed the cutscenes, but they were just too long and too convoluted.

Red Dead Redemption - So repetitive

Modern Warfare 2 - CAMPERS!!! REAAAARRRGHHH!!!



Mario Galaxy 2: It just felt to plain, not the level design (which was incredible), but the levels and hub felt too linear and vainilla and you had this feeling you were not progressing. That could apply to the original too, but it wasn't THAT bad.

Pikmin 2: Not enough outside activity.

Mario RPG: Too few levels. (I mean level UP) And no sidequests.

Chaos Rings: Eluca and Shamo awful story.

Zelda Wind Waker: TINGLE!!!!

Those are the ones I remembered now.