Mario Galaxy 2: It just felt to plain, not the level design (which was incredible), but the levels and hub felt too linear and vainilla and you had this feeling you were not progressing. That could apply to the original too, but it wasn't THAT bad.
Pikmin 2: Not enough outside activity.
Mario RPG: Too few levels. (I mean level UP) And no sidequests.
Chaos Rings: Eluca and Shamo awful story.
Zelda Wind Waker: TINGLE!!!!
Those are the ones I remembered now.







