343 Industries is ready to put the major development efforts for Halo: Combat Evolved Anniversary to bed with the Saturday announcement that the HD remake for the Xbox 360 has gone gold.
"Halo Anniversary has gone gold! Wort Wort!" the HaloWaypoint Twitter account declared.
Halo: Combat Evolved Anniversary uses the same game engine used for the original Halo that launched alongside the Xbox but with a new HD graphics engine that can switch on the fly to the original. The multiplayer portion of the game uses the Halo: Reach engine but gives players the option of using the original rules or the new Reach rules.
The game will hit retail stores for the Xbox 360 on November 15. Ten years to the day from the launch of the first.
Can't wait. Most important release behind forza 4 for me this year.
Already preordered my copy 1 month ago. I love how we can use old school rules in multiplayer to. No jet packs etc for the faithful. That alone will sell copies to.
yo_john117 said: Yay! Wonder why it's going gold so early? Wish they could bump up the release date 2 weeks or so.
Why?
November 15th ...
.... Wow I feel brilliant right now >_>
lol, it's gonna be perfect way to kick off their 10th birthday and the holiday for them. Halo usually goes gold around 4 weeks before launch, I bet they expect 2 mill first week or more.
343 Industries has announced the kinect features that will be implemented into Halo: CEA. Here is an article from IGN and a video demonstrating of the kinect use.
"343 Industries detailed how Kinect integration will figure into the Halo Universe, including voice commands to reload weapons and throw grenades, and a gesture-based system to access an item database.
Three specific features were announced: Analyze Mode, The Library and Voice Commands.
Voice Commands - Using voice-commands, you'll be able to reload your weapon, throw grenades, switch between Classic and Remastered graphics and more, all using only your voice.
Analyze Mode - Analyze Mode essentially lets you scan items during singleplayer into what 343i has dubbed the Library (different library, folks). Currently various vehicles, characters, enemies and weapons are confirmed. The feature is engaged by saying the word "scan" while training your reticule on an item. Your Library index will grow in collectible-style fashion as you analyze more content.
The Library - The aforementioned Library is an index where detailed item info can be stored, searched and read. You'll access the content via gesture controls.
Halo Kinect: Needs more cat scanning Halo, all Daylo
Sounds like you won't be holding your hands up in the air with a make-believe Magnum in your hands just yet, but you're likely to garner a few funny looks from friends and family members when you yell "GRENADE"!!!
This only half-confirms Microsoft's assertion that Kinect integration will "not affect the core gameplay experience" and is merely an additive feature, which IGN reported on during our E3 coverage of Halo: Anniversary. Voice and gestured-based collection and perusal of goodies is one thing. Reloading, and specifically hands-free reloading and sticky spamming is something entirely different (translation: could change core gameplay).
The news broke during tonight's Halo Panel at New York Comic Con 2011 alongside confirmation that theHand "Em High remake, High Noon, will ship with Halo: Anniversary.
Halo: Anniversary will be available November 15, 2011."
343 Industries has announced the kinect features that will be implemented into Halo: CEA. Here is an article from IGN and a video demonstrating of the kinect use.
"343 Industries detailed how Kinect integration will figure into the Halo Universe, including voice commands to reload weapons and throw grenades, and a gesture-based system to access an item database.
Three specific features were announced: Analyze Mode, The Library and Voice Commands.
Voice Commands - Using voice-commands, you'll be able to reload your weapon, throw grenades, switch between Classic and Remastered graphics and more, all using only your voice.
Analyze Mode - Analyze Mode essentially lets you scan items during singleplayer into what 343i has dubbed the Library (different library, folks). Currently various vehicles, characters, enemies and weapons are confirmed. The feature is engaged by saying the word "scan" while training your reticule on an item. Your Library index will grow in collectible-style fashion as you analyze more content.
The Library - The aforementioned Library is an index where detailed item info can be stored, searched and read. You'll access the content via gesture controls.
Halo Kinect: Needs more cat scanning Halo, all Daylo
Sounds like you won't be holding your hands up in the air with a make-believe Magnum in your hands just yet, but you're likely to garner a few funny looks from friends and family members when you yell "GRENADE"!!!
This only half-confirms Microsoft's assertion that Kinect integration will "not affect the core gameplay experience" and is merely an additive feature, which IGN reported on during our E3 coverage of Halo: Anniversary. Voice and gestured-based collection and perusal of goodies is one thing. Reloading, and specifically hands-free reloading and sticky spamming is something entirely different (translation: could change core gameplay).
The news broke during tonight's Halo Panel at New York Comic Con 2011 alongside confirmation that theHand "Em High remake, High Noon, will ship with Halo: Anniversary.
Halo: Anniversary will be available November 15, 2011."