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Forums - Gaming - Which games should have motion control and which shouldn't

Well it seems the demand for it from Okami has forced developers to make the game for Wii.  And seen the sucess of Resident Evil 4 on Wii.  Then the demand behind Okami got so high they made it possible, so maybe we could start some demand here for game series to come to Wii with motion controls, including new ones, old ones, and dead franchises.  Make them as far out and elaborate as you want.

My Picks:
A rip off of God of War, and they include the new Nyco wireless nunchuck and a couple of chain straps to boot, to fail at your hearts content.
Fight Night to be used with the Wii Balance board for moving around the ring.
A game like Medal of Honor Heroes 2 NOT set in World War 2.
More games like Zack and Wiki. (BUY ZACK AND WIKI NOW!)

Then we have the stinkers that have been ported to wii or PS3 with new "improved" controls which just plain out suck.  And with that there of course will be more to follow so which games do you hope they dont port with Wii controls maybe simply go for the more light touch of it IE Mario Galaxy, or none at all your choice.

The three games that shouldnt have been made with motion controls on my list would be:
Geometry Wars
Guilty Gear
Lair

Games that should be ported with little to no motion control:
Mario Kart (no stearing motion please, even though my cries will not be heard)
Music games like Boogie and DDR do not need motion contol.
If they ever bring a tradtional Final Fantasy game to Wii, just a little motion control at most, maybe a timed swing when you hit someone with an attack etc.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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Motion controls can benefit ALL games, period.

the only real issue is the extent to and way in which motion controls should be used in each game. I think a lot of games should actually implement a "button + motion = move" style, which will allow people to basically declare when they are trying to get the game to recognize the motions they're making.

I think developers also need to take a bit to just simply hold the wiimote and nunchuck and think about what controls actually make sense and feel natural to use.



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Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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Every Genre can enjoy improvements through motion controls, the key is are devs intelligent enough to implement them, with the exception of Nintendo and a few others, most have not impletmented them properly



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Hmm true, that games can benefit but I'm also looking at the angle of sometimes you don't want a motion controlled game, but all of this is off topic as you haven't said any games you would like to see made with the motion controls, and how you would like the motion control implemented on the game.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
Hmm true, that games can benefit but I'm also looking at the angle of sometimes you don't want a motion controlled game, but all of this is off topic as you haven't said any games you would like to see made with the motion controls, and how you would like the motion control implemented on the game.

 I want all games made with motion controls, infact i'm hoping future Ninty consoles take away all buttons and use only your hand as the controller (think the computer in Minority report)



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

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all game can benifit from "good" motion controls



 

I haven't played Geometry Wars, but I'm completely baffled as to how they managed to botch IR controls for this game. I've played several Smash TV clones on PC that were a blast with mouse + keyboard, I just don't get how IR could fail this kind of gameplay.

Maybe all these reviewers are playing it wrong?



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

The controls in Godfather were awesome and I'd like to have a GTA for Wii with the same use of motion controls.

I'd love to see RTS, and overhead RPGs (Freedom Force, Baldur's Gate type) put to Wii as it's a better fit than dual analog.

More point and click adventure games like Zack & Wiki.

Oblivion or similiar with 1:1 control (button option though if it gets tiring)

Halo 3 or UT3 or even Halo 2 and UT2004 if you want to argue about graphics

What not to bring:
Tacked on controls which add nothing. Ultimate Alliance comes to mind, some motions were cool, like Spider-mans swing and Cap America's shield toss, but standard punch/kick would have been better with buttons.

Sloppy controls that don't read properly.

I think any genre is fine, as long as motion is used intelligently to enhance gameplay. I love the very simple but tactile feel of checking in Mario Strikers, but that's the only time they used motion which was appropriate.



 

Yeah, as long as a game benefits from motion/IR controls, it's fine. These controls shouldn't feel forced or gimmicky or tacked on. They should add something to the game, make it more immersive, intuitive. They have to be thought-through and well-implemented. And, above all, they should actually WORK.

As far as games that HAVE to have motion control (or more specifically, IR), it'd have to be shooters. Not necessarily First Person. Just shooters in General. There's just no going back to analog sticks once you've tried IR aiming. :p Oh, and the pointer should become standard to navigate through menus and interfaces, too.



 2008 Predictions:


Wii: 44 Million
Xbox360: 25 Million
PS3: 22 Million

DS: 90 Million
PSP: 37 Million

Mario Kart needs motion!, I would agree if it was some kind of serious racer, i'd want to use the control stick... but for Mario Kart it's a big YES.

Something like F-zero I am less sure about, but it would be goid to use tilt as you normally hold the remote [rather than on it's side like MK]

OR perhaps they could integrate the old functions from L and R [drift and hug i called them] into the nunchuck tilt as well... and there could be some incredible skill involved in using the remote tilt [steering] and the nunchuck tilt together to go round corners faster.

wow that could feel incredible... I wish Nintendo would read this.