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Forums - Gaming - let's talk about chrono cross

TruckOSaurus said:
d21lewis said:
Okay. I'll admit it. Chrono Cross was a great game. At the time, I enjoyed it more than Final Fantasy IX. It had some of the best PS1 graphics available at the time and the music was top notch. The story was confusing as hell, though. My big gripe was how they tried to take Chrono Trigger and turn it into Final Fantasy. The story was so far out there that it had almost nothing to do with the game that came before. They tied it together somehow (going off of memory, here. Forgive me if I get something wrong.) with a fire, Schala, and some shitty 8-bit sprites hanging out with PS1's best polygon models. That's what rubbed me the wrong way.

On its own, it's a great RPG. As a fan of Chrono Trigger, it was a kick in the balls. It was like making Uncharted 4 take place in a space ship and getting rid of all of the familiar characters. Technically, it could still be an action adventure but it would be nothing like the game that you loved (aka the game that most of us bought the sequel for).

I still own the OPM demo disc that featured the intro to Chrono Cross. I watched that intro a billion times trying to analyze it. I was so excited, only to find out that none of the stuff I expected was in the final game. That's where my bitterness comes from.

Your experience with Chrono Cross sounds eerily like mine. They should have called it Serge's Multidimensional Adventure and I would have had a better opinion of the game since it wouldn't be in the shadow of Chrono Trigger.

P.S.: I know Serge's Multidimensional Adventure is an horrible title but you get the idea.

If it was released nowadays, that's probably the name it would've had, with Square's recent game names :P



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Ah Chrono Cross, the only game to date to feature body swapping, aliens, cyborgs, dimension jumps, pop star lady-dudes, and canoeing. I beat the game twice and I love it, but there were waaaay too many incoherrent WTF moments. Thankfully, I played Chrono Cross before Chrono Trigger.



I am the Playstation Avenger.

   

The biggest flaw of Chrono Cross for me is that it wasn't like Chrono Trigger. I wanted more timelines to visit but I only got one and that's just an alternate reality. I was also overwhelmed about the amount of characters of CC. Although I got the hang of it, the atmosphere was just way different from CT. It was like playing a different game. And I don't like that Serge was a silent protagonist, through and through. I never felt any relation with that guy. They could've just tweaked him a little bit and eureka, magic IMO. I mean Zidane could be annoying as hell with his antics,Squall maybe get you irritated for his anti-social behavior, or Tidus with his awkward LOLs atleast they had personality . And don't get me started with Krono being silent but he had a funny face, and he reminded me a lot of Goku, so it wasn't that hard not to symphatize at all.


Then the plot, I know it wasn't horrible but I can't recally  anything I've done prior to the twist. Simply, it was forgettable.



d21lewis said:
blkfish92 said:
Never played and it makes me sad that I never have..


Banned.  For wanting to play Chrono Cross, I assume.


lulz, funny stuff.



           

Chrono Cross amazed me with its amazing soundtrack by Yasunori Mitsuda and its nice colour pallete. Sadly, I didn't finish it but it's one of the few jRPG out there that I will try to start playing them again and complete them sometime.



/../

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d21lewis said:
Okay. I'll admit it. Chrono Cross was a great game. At the time, I enjoyed it more than Final Fantasy IX. It had some of the best PS1 graphics available at the time and the music was top notch. The story was confusing as hell, though. My big gripe was how they tried to take Chrono Trigger and turn it into Final Fantasy. The story was so far out there that it had almost nothing to do with the game that came before. They tied it together somehow (going off of memory, here. Forgive me if I get something wrong.) with a fire, Schala, and some shitty 8-bit sprites hanging out with PS1's best polygon models. That's what rubbed me the wrong way.

On its own, it's a great RPG. As a fan of Chrono Trigger, it was a kick in the balls. It was like making Uncharted 4 take place in a space ship and getting rid of all of the familiar characters. Technically, it could still be an action adventure but it would be nothing like the game that you loved (aka the game that most of us bought the sequel for).

I still own the OPM demo disc that featured the intro to Chrono Cross. I watched that intro a billion times trying to analyze it. I was so excited, only to find out that none of the stuff I expected was in the final game. That's where my bitterness comes from.

Yes, but no.  Like you are right with the quick cameo and Schala, but the entire story doesn't work without Chrono Trigger.  The entire multi-dimension is because of Lavos since he existed, but doesn't exist, so the universer doesn't know what to do.  Though they just literally ran out of time with the game, it really wasn't finished and I'm sure they wanted to explain and add more.



darkknightkryta said:
d21lewis said:
Okay. I'll admit it. Chrono Cross was a great game. At the time, I enjoyed it more than Final Fantasy IX. It had some of the best PS1 graphics available at the time and the music was top notch. The story was confusing as hell, though. My big gripe was how they tried to take Chrono Trigger and turn it into Final Fantasy. The story was so far out there that it had almost nothing to do with the game that came before. They tied it together somehow (going off of memory, here. Forgive me if I get something wrong.) with a fire, Schala, and some shitty 8-bit sprites hanging out with PS1's best polygon models. That's what rubbed me the wrong way.

On its own, it's a great RPG. As a fan of Chrono Trigger, it was a kick in the balls. It was like making Uncharted 4 take place in a space ship and getting rid of all of the familiar characters. Technically, it could still be an action adventure but it would be nothing like the game that you loved (aka the game that most of us bought the sequel for).

I still own the OPM demo disc that featured the intro to Chrono Cross. I watched that intro a billion times trying to analyze it. I was so excited, only to find out that none of the stuff I expected was in the final game. That's where my bitterness comes from.

Yes, but no.  Like you are right with the quick cameo and Schala, but the entire story doesn't work without Chrono Trigger.  The entire multi-dimension is because of Lavos since he existed, but doesn't exist, so the universer doesn't know what to do.  Though they just literally ran out of time with the game, it really wasn't finished and I'm sure they wanted to explain and add more.

I think it went that way:

Guy #1: This a sequel to Chrono Trigger, we should tie the stories together.
Guy #2: Uhhhh, I'll do it later. I'm creating the 45th playable character now.
Guy #1: Okay but don't forget.

Then two weeks before release:

Guy #1: So how did you tie the two stories together?
Guy #2: Oh SHIT! I'm soooooo sorry, I'll whip up something together real quick don't worry.



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TruckOSaurus said:
darkknightkryta said:
d21lewis said:
Okay. I'll admit it. Chrono Cross was a great game. At the time, I enjoyed it more than Final Fantasy IX. It had some of the best PS1 graphics available at the time and the music was top notch. The story was confusing as hell, though. My big gripe was how they tried to take Chrono Trigger and turn it into Final Fantasy. The story was so far out there that it had almost nothing to do with the game that came before. They tied it together somehow (going off of memory, here. Forgive me if I get something wrong.) with a fire, Schala, and some shitty 8-bit sprites hanging out with PS1's best polygon models. That's what rubbed me the wrong way.

On its own, it's a great RPG. As a fan of Chrono Trigger, it was a kick in the balls. It was like making Uncharted 4 take place in a space ship and getting rid of all of the familiar characters. Technically, it could still be an action adventure but it would be nothing like the game that you loved (aka the game that most of us bought the sequel for).

I still own the OPM demo disc that featured the intro to Chrono Cross. I watched that intro a billion times trying to analyze it. I was so excited, only to find out that none of the stuff I expected was in the final game. That's where my bitterness comes from.

Yes, but no.  Like you are right with the quick cameo and Schala, but the entire story doesn't work without Chrono Trigger.  The entire multi-dimension is because of Lavos since he existed, but doesn't exist, so the universer doesn't know what to do.  Though they just literally ran out of time with the game, it really wasn't finished and I'm sure they wanted to explain and add more.

I think it went that way:

Guy #1: This a sequel to Chrono Trigger, we should tie the stories together.
Guy #2: Uhhhh, I'll do it later. I'm creating the 45th playable character now.
Guy #1: Okay but don't forget.

Then two weeks before release:

Guy #1: So how did you tie the two stories together?
Guy #2: Oh SHIT! I'm soooooo sorry, I'll whip up something together real quick don't worry.

I think that's essentially what happened like there's a huge gap between the dragon god and the actual last boss.  And by gap I mean there's a huge chunk of story that never gets developed and then "BAM!" end of the game.