This is generally how I rate my games, and the 20 different categories I factor in and consider. you'll notice the "Gameplay" aspect is 50% of the total, the Video, Audio, and Story categories add up to 50%. I find I generally consider a lot more than most people I know.
Here's my scale, which is similar to yours but elaborated a bit more.
100% - Perfection: Unfathomable that anyone could dislike it
95-99 - Masterpiece: virtually flawless and excells in every way
90-94 - Exemplary: cream of the crop, game of the year type stuff
85-89 - Fantastic: very fun and well done, top of its genre
80-84 - Amazing: also quite fun but has a few imperfections
75-79 - great: well done and balanced in every way, but is missing something
70-74 - good: overall well done but some flaws keep it from greatness
65-69 - enjoyable: but no special recommendations
60-65 - decent: worth playing in spite of its flaws.
55-59 - playable: perhaps worth your time, but has flaws that keep it from being recommendable
51-54 - tolerable: but nothing special at all.
50% - neutral: has good but is balanced out by the bad. not really recommended
45-49 - forgettable: has some good but is overwhelmed by the bad
40-44 - poor: unrefined but may still have something worth checking out
35-39 - bad: may have a thing or two that doesn't suck, but definitely not worth it
30-34 - horrible: should certainly avoid
25-29 - terrible: avoid at all costs
20-24 - broken: hardly worth calling a game
15-19 - unplayable: so glitchy and poorly made it's practically impossible
10-14 - irredeemable: absolutely nothing is done right
05-09 - atrocious: just fails epically on every level
01-04 - Worst: absolute trash with no redeemable factors
00% - Painful: can't possibly be for playing, a physically detrimental experience
Audio:
Score - The background music, made to set the mood
Sound Effects - All the clicks, footsteps, explosions or noises that are relevant to context
Voice Acting - character dialogue, narrative
Visual:
Art Direction - the game's chosen visual style, be it realistic or stylized,as well as the atmosphere
Technical - the quality of the graphics, framerate, and performance
Animation - character movements and lip sync, where applicable
Interface - the menus, written text, and HUD
Story:
Plot - the narrative and writing of the events that transpire
Characters - heroes, villains, and everyone in between, focussing on their depth
World - the environment, and how fleshed out/believeable it is
Gameplay:
Controls - namely the precision and intuitiveness of them
Difficulty - focussing mostly on how fair it is and how manageable the curve is
Innovation - bonus points for doing something new or original
Replay - Whether or not the campaign is worth playing again to get another ending or play with a different build
Fun Factor - comparing the mundane with the gleeful
Variety - the number of gameplay styles that you can utilize throughout the game
Content - the amount of things to do in the campaign, such as sidequests and minigames
Level Design - the creativity involved in the levels
Multiplayer - the different dynamics that are involved with competitive or cooperative play
Value - the price/overall content ratio
If I was to do my own reviews, I would do it by those four headings (audio, visual, story, gameplay), and likely do it in that order. I'd also have an introductory and concluding paragraph. does that sound/look like a method that'd work for you?
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android









