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Forums - Gaming - How many lives must be ruined to support your gaming obsession? (Team Bondi/Take 2 reference)

I am just thinking now about how the videogame is run currently.  The industry runs on crunch cycles.  There is currently lawsuits about workers being put through poor working conditions, and then you factor in closed studios.  Individuals work in the industry to feed the interest of gamers, and the belief there is a lot of money.  Along the way, there are messed up lives, ruined marriages, and so on, that the industry work conditions have produced.

So, on this note, I would ask if anyone has thought about what goes on in the industry regarding the demands and how people have been messed up by the demands, and wondered if maybe the gaming interests might be better focused elsewhere?



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If they can't handle the heat get out of the kitchen. No one forced them to get into the gaming industry. Plenty of other professions put a lot of pressure on people's lives. Either they deal with it or they move on to something else.



 

 

 

I feel your post is painting these developers as victims .. which is ridiculous. These Develoers are in the industry because they want to be here not "feed our interest"(lots of developers actually make games fire themselves not necessary for the gamer) Just part of territory. This can be said for most competitive fields.



spurgeonryan said:
I think these things happen with many businesses. It is sad that it happens, but it does. I am not going to stop buying nikes just because they try to save a buck.

well said.

i'll add this. when i work'd at kroger i spint 10 to 15 hrs on my feet a day, sometimes from 8 a.m to 12pm. no cashier nor bagger spent more time bagging or running a registur then me.

if companies made better deals and chnged to 3yr dev cycles on and off then they would'nt have thes problems



MARCUSDJACKSON said:
spurgeonryan said:
I think these things happen with many businesses. It is sad that it happens, but it does. I am not going to stop buying nikes just because they try to save a buck.

well said.

i'll add this. when i work'd at kroger i spint 10 to 15 hrs on my feet a day, sometimes from 8 a.m to 12pm. no cashier nor bagger spent more time bagging or running a registur then me.

if companies made better deals and chnged to 3yr dev cycles on and off then they would'nt have thes problems



Just creating games hat are humanly manageable on average working schedule would do wonders. Look at Treasure: 5 days a week, 10-5, Weekends off and still create awesome games.

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Xxain said:
MARCUSDJACKSON said:
spurgeonryan said:
I think these things happen with many businesses. It is sad that it happens, but it does. I am not going to stop buying nikes just because they try to save a buck.

well said.

i'll add this. when i work'd at kroger i spint 10 to 15 hrs on my feet a day, sometimes from 8 a.m to 12pm. no cashier nor bagger spent more time bagging or running a registur then me.

if companies made better deals and chnged to 3yr dev cycles on and off then they would'nt have thes problems



Just creating games hat are humanly manageable on average working schedule would do wonders. Look at Treasure: 5 days a week, 10-5, Weekends off and still create awesome games.

agreed. and with your post this threadis closed



Xxain said:
MARCUSDJACKSON said:
spurgeonryan said:
I think these things happen with many businesses. It is sad that it happens, but it does. I am not going to stop buying nikes just because they try to save a buck.

well said.

i'll add this. when i work'd at kroger i spint 10 to 15 hrs on my feet a day, sometimes from 8 a.m to 12pm. no cashier nor bagger spent more time bagging or running a registur then me.

if companies made better deals and chnged to 3yr dev cycles on and off then they would'nt have thes problems



Just creating games hat are humanly manageable on average working schedule would do wonders. Look at Treasure: 5 days a week, 10-5, Weekends off and still create awesome games.

Thing is the industry doesn't do that.  They have gotten used to do crunch cycles, and meeting deadlines to get products out.  End result is management has then decided to tighten the clamps on developers to get content out, and inhumane work conditions are pitched as normal.  Of course, what Treasure works on is not the same as a project like L.A Noire, which was an attempt to do a movie-like experience.  What you see now is that products are released, get critical praise, and apparently good sales numbers, but then the studio gioes under.  People end up losing their jobs in the process.  You work in the videogame industry, you put your career on the line, particularly in this economy.



richardhutnik said:
Xxain said:
MARCUSDJACKSON said:
spurgeonryan said:
I think these things happen with many businesses. It is sad that it happens, but it does. I am not going to stop buying nikes just because they try to save a buck.

well said.

i'll add this. when i work'd at kroger i spint 10 to 15 hrs on my feet a day, sometimes from 8 a.m to 12pm. no cashier nor bagger spent more time bagging or running a registur then me.

if companies made better deals and chnged to 3yr dev cycles on and off then they would'nt have thes problems



Just creating games hat are humanly manageable on average working schedule would do wonders. Look at Treasure: 5 days a week, 10-5, Weekends off and still create awesome games.

Thing is the industry doesn't do that.  They have gotten used to do crunch cycles, and meeting deadlines to get products out.  End result is management has then decided to tighten the clamps on developers to get content out, and inhumane work conditions are pitched as normal.  Of course, what Treasure works on is not the same as a project like L.A Noire, which was an attempt to do a movie-like experience.  What you see now is that products are released, get critical praise, and apparently good sales numbers, but then the studio gioes under.  People end up losing their jobs in the process.  You work in the videogame industry, you put your career on the line, particularly in this economy.



okay then, now you have to ask yourself "are we being to ambiguous for team we have here" Games should be made based on what current team can handle. They cannot feel sorrow for companies that make bad business.

padib said:
Xxain said:
MARCUSDJACKSON said:
spurgeonryan said:
I think these things happen with many businesses. It is sad that it happens, but it does. I am not going to stop buying nikes just because they try to save a buck.

well said.

i'll add this. when i work'd at kroger i spint 10 to 15 hrs on my feet a day, sometimes from 8 a.m to 12pm. no cashier nor bagger spent more time bagging or running a registur then me.

if companies made better deals and chnged to 3yr dev cycles on and off then they would'nt have thes problems



Just creating games hat are humanly manageable on average working schedule would do wonders. Look at Treasure: 5 days a week, 10-5, Weekends off and still create awesome games.

Sad thing is, not many companies are like treasure. So, people who have a passion for developing games are left with few wholesome options, especially in the Czech Republic where game dev is probably still small. And it's also there in North America.

I for one moved out of dev because I can't handle the stress. I'm in QA atm.



How so? what does treasure do that rest of the market cant do? If you have a 50 man team create a game a 50 man team can do. You dont create 75 team game with a 50 man. Why does this market insist on having every project a 80mill project, so big its almost impossible to get a profit on that? Why just not get middle sized budget and just do what can handle.. You like Bayonetta? Bayonetta cost no more than 20mill ... the game is great, it looks great, made profit..and it didnt cost like 80mill. It's the mindset of the developers .. specifically on the west that hurt more than anything. Its ok to make to make a B or C class game.

As many live as it fucking takes. Just kidding (maybe), but as long as the employees are complacent nothing will change.



I am the Playstation Avenger.