MARCUSDJACKSON said:
well said. i'll add this. when i work'd at kroger i spint 10 to 15 hrs on my feet a day, sometimes from 8 a.m to 12pm. no cashier nor bagger spent more time bagging or running a registur then me. if companies made better deals and chnged to 3yr dev cycles on and off then they would'nt have thes problems |
Just creating games hat are humanly manageable on average working schedule would do wonders. Look at Treasure: 5 days a week, 10-5, Weekends off and still create awesome games.







