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richardhutnik said:
Xxain said:
MARCUSDJACKSON said:
spurgeonryan said:
I think these things happen with many businesses. It is sad that it happens, but it does. I am not going to stop buying nikes just because they try to save a buck.

well said.

i'll add this. when i work'd at kroger i spint 10 to 15 hrs on my feet a day, sometimes from 8 a.m to 12pm. no cashier nor bagger spent more time bagging or running a registur then me.

if companies made better deals and chnged to 3yr dev cycles on and off then they would'nt have thes problems



Just creating games hat are humanly manageable on average working schedule would do wonders. Look at Treasure: 5 days a week, 10-5, Weekends off and still create awesome games.

Thing is the industry doesn't do that.  They have gotten used to do crunch cycles, and meeting deadlines to get products out.  End result is management has then decided to tighten the clamps on developers to get content out, and inhumane work conditions are pitched as normal.  Of course, what Treasure works on is not the same as a project like L.A Noire, which was an attempt to do a movie-like experience.  What you see now is that products are released, get critical praise, and apparently good sales numbers, but then the studio gioes under.  People end up losing their jobs in the process.  You work in the videogame industry, you put your career on the line, particularly in this economy.



okay then, now you have to ask yourself "are we being to ambiguous for team we have here" Games should be made based on what current team can handle. They cannot feel sorrow for companies that make bad business.