now, before you zelda fans get your panties in a bunch, i'm not talking about which is cooler or a better game by itself, but which game best demonstrates the philosophies inherent to the Wii console.
The most important point that Nintendo is trying to capture in he Wii console is that of inclusion of everyone. all races,gender, age, left or right handedness, casual or hardcore player alike. The most difficult issue for their games to address is the ability to appeal to BOTH casual AND hardcore gamers. In general, what a casual gamer looks for in a game and what a hardcore gamer looks for are completely opposite of each other.
Now in this instance, I am not defining Hardcore players as those who are the graphics whore mature shooter/racing games only stereotype, but rather those who devote a large portion of their time to gaming, and also expect the games they play to provide challenges that will remain challenging even as their skill with the game increases.
When I looked at Mario Galaxy, I noticed a wide diversity of level difficulty. Some stars were mind numbingly easy to get, while others have been frustratingly impossible. What I also noticed was that the number of stars that I found easy to obtain fell very close to the number that was required to gain access to the final boss battle against bowser to "beat the game"
What I am beginning to realize, or at the very least suspect, is that with Mario Galaxy, Nintendo has recognized the different mindset between the casual and Hardcore gamer. Where the casual gamer plays with the basic goal of "winning" the hardcore gamer wants to be challenged, which to this point had usually coincided with beating the game.
When the casual gamer plays SMG, they can work through the less challenging stars and are still capable of beating the game without having to trial their way through frustrating obstacles. Hardcore gamers can beat the game with little difficulty, but are then challenged to overcome ALL of the stars, which by this point will be whittled down to only the most challenging stars remaining. By overcoming this challenge they are then rewarded with a feature that further extends their gameplay. (At least if I've heard properly, i haven't gotten that far myself)
As a result, Mario galaxy is capable of appealing to the Casual and Hardcore gamer at the same time. This is something, I feel, cannot be said about Twilight Princess.
While an excellent game, I found Twilight Princess to be challenging my first time playing it, but then not really challenging at all after that. I consider myself an intermediary between casual and hardcore, so with this in mind, it seems to me that the Hardcore player would have found little challenge to the game and grown bored, and the casual player would have found far too much challenge and grown frustrated.
There is no difficulty setting in which I can make the game more or less challenging, and there are only a few minor collection tasks that are secondary to the game to provide further challenge for the hardcore player. On top of this, one of the more significant collection tasks is that of killing poes. Upon finding and beating all said poes in the game, you are rewarded with an infinite rupee, which enables you to buy any item you want without worry, and also to used to endlessly power the armor of invulnerability.
Rather than this enhancing the gameplay for the hardcore player, this reward is actually a curse. Where battles will already be easy for the hardcore gamer, they now become absolutely worthless. Items can be bought and wasted with no regard for it and all challenges in every aspect of the game are basically thrown out of the window. This reward would only truly be such for the casual gamer, but the casual gamer is almost certainly not going to want to go through the effort of finding and beating every poe in the game, and therefor will likely never see this reward.
Because of this, I feel that Zelda attempted to appeal to both audiences by straddling the line between them. While it accomplished the task of straddling the line between them, rather than this satisfying both sides, it instead resulted in satisfying neither side.
In conclusion, I feel that Mario Galaxy is Nintendo's first step in showing that they are capable of providing for the new casual gamer market without having to ignore the hardcore gamer market.
Discuss.
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Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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