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Forums - Gaming - Little Australian games company invents technology 100,000 times better

 

What do you think of this technology?

It won't get anywhere 4 7.14%
 
I hope they switch from polys to this 14 25.00%
 
This is useless 1 1.79%
 
It needs to advance more 7 12.50%
 
LOL, it sucks 1 1.79%
 
What did I just watch? O_o 3 5.36%
 
It will take a while befo... 13 23.21%
 
View results 13 23.21%
 
Total:56
Necromunda said:
HappySqurriel said:
Interesting ... I wonder what the trade-off is.

If you're giving up advanced lighting effects in exchange for unlimited geometry, or to get hardware-optimized performance you'd need a completely different GPU architecture, I could see this being a very poorly used technology.

In contrast, if systems like the Wii U or current HD consoles could maintain similar lighting effects while increasing detail by an order of magnitude I could see this technology becomming very popular.


How is it really sacrificing in terms of lighting effects though?


From what was seen so far, it has lighting and effects you would expect from a Wii game ...

That is probably due to the technology still being under developed, but (hypothetically speaking) if they can't use the shader/stream-processor hardware from modern GPUs to handle lighting and effects they would have an order of magnitude less processing power to calculate the lighting of an image.



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Soleron said:
It has to be a scam for investment. It's been around for a while (year+) and they've produced nothing but a badly coded website and this video.

This!

I voted for :"LOL it sucks"

To good to be true, imo. I don't know much about these graphic stuff, but if the graphic-style is voxel-based i don't think this would be the revolution. Voxel-based 3D pictures of fmri-data (functional magnetic resonance imaging) from the human brain are very RAM- and processor power-consuming. What do they mean with cloud-voxel?

Ah, ok, perhaps if you connect all the 360s and PS3s (and some Wiis) you could get this thing running.lol

Seriously, that cloud-computing could be a solution. But in real time? I don't know. Anybody?



HappySqurriel said:
Necromunda said:
HappySqurriel said:
Interesting ... I wonder what the trade-off is.

If you're giving up advanced lighting effects in exchange for unlimited geometry, or to get hardware-optimized performance you'd need a completely different GPU architecture, I could see this being a very poorly used technology.

In contrast, if systems like the Wii U or current HD consoles could maintain similar lighting effects while increasing detail by an order of magnitude I could see this technology becomming very popular.


How is it really sacrificing in terms of lighting effects though?


From what was seen so far, it has lighting and effects you would expect from a Wii game ...

That is probably due to the technology still being under developed, but (hypothetically speaking) if they can't use the shader/stream-processor hardware from modern GPUs to handle lighting and effects they would have an order of magnitude less processing power to calculate the lighting of an image.


Ah I get what your saying. They stated they are currently working on that in the video though, as its still in development and whatnot.



Very interesting. But if you model things yourself or scan things in instead of using procedural data, you'll have to store all that data somewhere. How much memory does this use? How many megabytes in that one rock?

It sounds like a super advanced version of voxel technology. That was used in Outcast and the Comanche series by NovaLogic among others. Polygons won over voxels back then since 3D cards are specialized in rendering polygons while voxel engines ran on the cpu and required a lot of memory.

They better get talking to NVidea and ATI since hardware real time tessellation is already a reality. This can produce the same effects as this technology and is fully compatible with how artists create objects. Most 3D software lets you define objects as polynomials instead if simple polygons. That doesn't only save on the data side, but also lets you divide up the objects in as many polygons as you need.

Anyway which ever technology wins we can look forward to a future without jarring level of detail changes.



they should work a little on the texture otherwise it looks pretty good.



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Has to be bullshit or highly misleading. For starters, there's no way to fit the amount of "atoms" they talk about in RAM so that part about the number of atoms is pure crap.



My Mario Kart Wii friend code: 2707-1866-0957

I don't even know how to react to this. What kind of hardware is this running on? I have to know.



HappySqurriel said:
Necromunda said:
HappySqurriel said:
Interesting ... I wonder what the trade-off is.

If you're giving up advanced lighting effects in exchange for unlimited geometry, or to get hardware-optimized performance you'd need a completely different GPU architecture, I could see this being a very poorly used technology.

In contrast, if systems like the Wii U or current HD consoles could maintain similar lighting effects while increasing detail by an order of magnitude I could see this technology becomming very popular.


How is it really sacrificing in terms of lighting effects though?


From what was seen so far, it has lighting and effects you would expect from a Wii game ...

That is probably due to the technology still being under developed, but (hypothetically speaking) if they can't use the shader/stream-processor hardware from modern GPUs to handle lighting and effects they would have an order of magnitude less processing power to calculate the lighting of an image.

he talks about the lighting near the end of the presentation and says they have improved lighting on their latest build  he also mentions that it runs at twenty FPS but again the latest build improves on this.
My concern is he states they aren't artist's, so what's stopping them hiring a few it would help a great deal in refining what it can/cannot do with games level  artists on board ,another thing  the islands shoreline looked pretty straight to me to me and tech with this potential should be easy to get partners for unless their are major obstacles.



Research shows Video games  help make you smarter, so why am I an idiot

Jdevil3 said:

Delete if old...

http://www.youtube.com/watch?v=UKUuUvDSXk4

You should edit the op to read Australian technology company , as he said they aren't a game company.



Research shows Video games  help make you smarter, so why am I an idiot

Khuutra said:
I don't even know how to react to this. What kind of hardware is this running on? I have to know.

There's no guarantee that it is running in real time, so any modern hardware might be doing it, and even not so modern ones...

For all we know these renders might be coming out of 3D studio Max and taking 10 minutes to render per frame on a server cluster...



My Mario Kart Wii friend code: 2707-1866-0957