By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HappySqurriel said:
Necromunda said:
HappySqurriel said:
Interesting ... I wonder what the trade-off is.

If you're giving up advanced lighting effects in exchange for unlimited geometry, or to get hardware-optimized performance you'd need a completely different GPU architecture, I could see this being a very poorly used technology.

In contrast, if systems like the Wii U or current HD consoles could maintain similar lighting effects while increasing detail by an order of magnitude I could see this technology becomming very popular.


How is it really sacrificing in terms of lighting effects though?


From what was seen so far, it has lighting and effects you would expect from a Wii game ...

That is probably due to the technology still being under developed, but (hypothetically speaking) if they can't use the shader/stream-processor hardware from modern GPUs to handle lighting and effects they would have an order of magnitude less processing power to calculate the lighting of an image.

he talks about the lighting near the end of the presentation and says they have improved lighting on their latest build  he also mentions that it runs at twenty FPS but again the latest build improves on this.
My concern is he states they aren't artist's, so what's stopping them hiring a few it would help a great deal in refining what it can/cannot do with games level  artists on board ,another thing  the islands shoreline looked pretty straight to me to me and tech with this potential should be easy to get partners for unless their are major obstacles.



Research shows Video games  help make you smarter, so why am I an idiot