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Necromunda said:
HappySqurriel said:
Interesting ... I wonder what the trade-off is.

If you're giving up advanced lighting effects in exchange for unlimited geometry, or to get hardware-optimized performance you'd need a completely different GPU architecture, I could see this being a very poorly used technology.

In contrast, if systems like the Wii U or current HD consoles could maintain similar lighting effects while increasing detail by an order of magnitude I could see this technology becomming very popular.


How is it really sacrificing in terms of lighting effects though?


From what was seen so far, it has lighting and effects you would expect from a Wii game ...

That is probably due to the technology still being under developed, but (hypothetically speaking) if they can't use the shader/stream-processor hardware from modern GPUs to handle lighting and effects they would have an order of magnitude less processing power to calculate the lighting of an image.