HappySqurriel said:
Necromunda said:
HappySqurriel said: Interesting ... I wonder what the trade-off is. If you're giving up advanced lighting effects in exchange for unlimited geometry, or to get hardware-optimized performance you'd need a completely different GPU architecture, I could see this being a very poorly used technology. In contrast, if systems like the Wii U or current HD consoles could maintain similar lighting effects while increasing detail by an order of magnitude I could see this technology becomming very popular. |
How is it really sacrificing in terms of lighting effects though?
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From what was seen so far, it has lighting and effects you would expect from a Wii game ...
That is probably due to the technology still being under developed, but (hypothetically speaking) if they can't use the shader/stream-processor hardware from modern GPUs to handle lighting and effects they would have an order of magnitude less processing power to calculate the lighting of an image.
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Ah I get what your saying. They stated they are currently working on that in the video though, as its still in development and whatnot.