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Forums - Nintendo - One lingering problem that I see with the 3DS.

I would agree but I spent about an hour going from store to store looking for "Wizards of Waverly Place" for the DS on Thursday. My kid played it on her friend's DS and she wanted it, too. We also have such timeless classics as Cake Mania 2. Cake Mania 2. Cooking Mama, Cooking Mama 2, Gardening Mama, Spongebob's Atlantic Squarepants, Catz, Fast Food Panic, Finding Nemo: Escape to the Big Blue, and Kim Possible: Kimunicator. --And she loves them all. I can't convince her that these are shit games. Of course, we have the obligatory Mario, Wario, Chrono Trigger, Tetris, and Advance Wars (among many others). It just shows that there's a market for people that enjoy things that we don't enjoy. Let the kids have their fun.



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@ iamawesome- the post you quoted was not aimed at you, but at baggy.

Regardless, I still don't see the logic. Do you honestly think that statistically significant numbers of people will refuse to buy a console because it has bad games on? No, people buy consoles based on the number of games they like, not on the absence of games they dislike, nor on the ratio of games they like: games they dislike.



Kids games like these are no problem for the 3DS as long as enough "mature" games come along too. And it seems that the 3DS gets more than enough games of all kinds.

Vita is not a problem for the 3DS. To be honest, Vita will not even have the impact of the PSP in the west. The casual crowd has its iPhones, so the 3DS will never ever have the sales of the DS, but with Layton & Co. many of the casual gamers will get an 3DS.



And one more post before I go back to sleep--I grabbed a DS on launch day. The launch library was so shitty that I bought Feel the Magic as my first game. I went back to the store time and again and came THIS close (if you could see how close my fucking fingers are, you'd be amazed) to buying ROBOTS as my second game. There was a huge software drought and quality games were few and far between. I had to buy more GBA games to pad things out. The 3DS has some actual good games mixed in with the shovelware. When the really good games (not the ports) start to hit, we'll forget all about the crap and praise it like we've always praised Nintendo's portables.



scottie said:

Regardless, I still don't see the logic. Do you honestly think that statistically significant numbers of people will refuse to buy a console because it has bad games on? No, people buy consoles based on the number of games they like, not on the absence of games they dislike, nor on the ratio of games they like: games they dislike.

Can't agree more! DS might have been known for selling to kids/parents, I'm happy to have bought it for FFTA2, Advance Wars, Ace Attorney and the likes. Good titles alone make the purchase of a system worthy, however your perception/support for that system in general (I recently decided to buy a Wii just for Xenoblade, although I pretty much hate Wii and what it represents). Furthermore, the general image of the 3DS right now is marked with Zelda, Dead or Alive, Resident Evil, Metal Gear, etc. it doesn't even remotely look like a casual system even though advertising tries (wrongly) to suggest so. And Nintendo very well know they have to keep the balance so there shouldn't a problem for this particular aspect. The biggest problem is that the recent lack of strong releases on Wii/DS (absence of Ninokuni, Fire Emblem and the games targeted by Operation Rainfall) might have angered gamers and roused defiance against Nintendo in general, but again I don't see it affect 3DS sales that much either : people will always want to play good games when they see them.



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Where's the lingerie?



shovelware budget games are a must for any console, bottom line is they sell albiet not in huge numbers they keep trickling along and are so low budget that even if they publish 100k copies they can work on more games



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

d21lewis said:
I would agree but I spent about an hour going from store to store looking for "Wizards of Waverly Place" for the DS on Thursday. My kid played it on her friend's DS and she wanted it, too. We also have such timeless classics as Cake Mania 2. Cake Mania 2. Cooking Mama, Cooking Mama 2, Gardening Mama, Spongebob's Atlantic Squarepants, Catz, Fast Food Panic, Finding Nemo: Escape to the Big Blue, and Kim Possible: Kimunicator. --And she loves them all. I can't convince her that these are shit games. Of course, we have the obligatory Mario, Wario, Chrono Trigger, Tetris, and Advance Wars (among many others). It just shows that there's a market for people that enjoy things that we don't enjoy. Let the kids have their fun.

UGH, an adult with a child. I hate to inform you, sir, but your Real Elite Gamers Alliance Legion membership has been cancelled for sometime, so your opinion is invalid. You don't even rank in the gamer hierarchy, which is something like this:

Girls < Single Employed Adults < Teenagers < 12 yearolds < Basement Dwellers < Koreans

To get back on topic, I agree with the original post, shovelware is one of the reasons I've been avoiding the DS and probably one of the reasons why sales of the DS are slowing down.



WiseOwl said:
Well every console get shovelware but the Wii just happen to have the most.

Yeah.. It just seems that Nintendos consoles shovelware games seem to get more attention than other consoles.. ._. Probably because children like to play Wii and DS more than for example: Xbox 360 or Ps3..

Still the games some people call shovelware, might be fun to play for some.. :)

I don't mind them as long as game developers still keep making "good" games in a good pace.. :P



Shovelware is the result of popularity (or the expectation of popularity), and the amout of shovelware can be increased dramatically if barriers to entry in the market (ie development costs) are significantly lower than the competition system(s) ...

Essentially, these publishers/developers are playing the odds and if they can produce a game for 1/2 the cost for a system that has twice the userbase the probability of success is far greater.