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Forums - Gaming - John Carmack: Wii U offers 'more good uses' over Move, Kinect


id Software boss John Carmack recently spoke about how he feels about Nintendo's Wii U, specifically saying that the controller offers more than Move and Kinect do. 

"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move," Carmack said. "There's clearly a subset of games for which things like that are appropriate for." 

"We've been going on with how can we use those types of motion things with Rage and it's hard to take a game that's fundamentally designed around a controller and get value out of doing some of those other things," he explained of motion controls. 

Carmack then went on to say how great of an interface the Nintendo DS touch screen is, despite many saying it was just a gimmick. 

" [...] it did turn out to be quite a good interface to build on." 

http://inintendo.net/News/Carmack-WiiUoffersmore.php



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Again, I'll marvel at these myriad uses when good games come out that use them in cool new ways and not just as a HUD or menu bar. Everything I hear about Wii U is just hype now, I need more than that.



While I think the Wii U controller offers less theoritical potential as the Wiimote (with Motion plus), Kinect or Playstation Move, the thousands of examples how to effectively use a touch screen and/or a second screen from the Nintendo DS, 3DS, smartphones, tablets and other mobile means that the touchscreen is a much more obvious to take advantage of in most games.



I think it has the potential to be more attractive to hardcore gamers than kinect/move - i agree with this. Whether it will be successful or actually be utilised in a meaningful way is another thing entirely. so far all i have heard about it indicates that its a gimick which in a few ways may be more useful to have but nothing so far that means its gonna be a must-have for every gamer. Guess we will wait and see what nintendo can come up with.



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Well I hope to see games then, mister Carmack, because that's where your words become more... believable?



These kind of quotes from 3rd parties are encouraging, but I'm not exactly getting my hopes up for their mass support.




"More good uses". What does that even mean? I honestly don't care about what a Wii U controller can do over PS Move and Kinect, the only benefit it has, the controller touch screen, is exactly what the DS has been doing for a while now.

Having only one Wii U controller and god knows how many other types of controllers just over complicates things. I'm not impressed the the Wii U, I'm just confused by it.



brendude13 said:
"More good uses". What does that even mean? I honestly don't care about what a Wii U controller can do over PS Move and Kinect, the only benefit it has, the controller touch screen, is exactly what the DS has been doing for a while now.

Having only one Wii U controller and god knows how many other types of controllers just over complicates things. I'm not impressed the the Wii U, I'm just confused by it.


I suspect he means that there are some game mechanics which map directly to the strengths of Kinect, Move, or the Wiimote but when you move outside of these mechanics the mapping of activities to motion controlls becomes complicated, often unnatural, and gimicky. An example of this is how would you create a FPS that exclusively uses Kinect? Even something as basic as moving your character becomes a massive design challenge.

In contrast, the Wii U controller can handle all conventional game mechanics and the touch screen can then be used to replace ineffective existing gameplay mechanics or add new ones. The developer's challenge with the controller moves from "How do I get my game to play using this device?" to "How do I get my game to play better using this controller?"



HappySqurriel said:
brendude13 said:
"More good uses". What does that even mean? I honestly don't care about what a Wii U controller can do over PS Move and Kinect, the only benefit it has, the controller touch screen, is exactly what the DS has been doing for a while now.

Having only one Wii U controller and god knows how many other types of controllers just over complicates things. I'm not impressed the the Wii U, I'm just confused by it.


I suspect he means that there are some game mechanics which map directly to the strengths of Kinect, Move, or the Wiimote but when you move outside of these mechanics the mapping of activities to motion controlls becomes complicated, often unnatural, and gimicky. An example of this is how would you create a FPS that exclusively uses Kinect? Even something as basic as moving your character becomes a massive design challenge.

In contrast, the Wii U controller can handle all conventional game mechanics and the touch screen can then be used to replace ineffective existing gameplay mechanics or add new ones. The developer's challenge with the controller moves from "How do I get my game to play using this device?" to "How do I get my game to play better using this controller?"

I kinda see what he means, but all I can see if the touch screen being an advantage, he should have just talked about the touch screen and what he could do with that. Instead of saying "more good uses".