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HappySqurriel said:
brendude13 said:
"More good uses". What does that even mean? I honestly don't care about what a Wii U controller can do over PS Move and Kinect, the only benefit it has, the controller touch screen, is exactly what the DS has been doing for a while now.

Having only one Wii U controller and god knows how many other types of controllers just over complicates things. I'm not impressed the the Wii U, I'm just confused by it.


I suspect he means that there are some game mechanics which map directly to the strengths of Kinect, Move, or the Wiimote but when you move outside of these mechanics the mapping of activities to motion controlls becomes complicated, often unnatural, and gimicky. An example of this is how would you create a FPS that exclusively uses Kinect? Even something as basic as moving your character becomes a massive design challenge.

In contrast, the Wii U controller can handle all conventional game mechanics and the touch screen can then be used to replace ineffective existing gameplay mechanics or add new ones. The developer's challenge with the controller moves from "How do I get my game to play using this device?" to "How do I get my game to play better using this controller?"

I kinda see what he means, but all I can see if the touch screen being an advantage, he should have just talked about the touch screen and what he could do with that. Instead of saying "more good uses".