The problem I have with video games is that I'm beginning to get too good at them. At least when it comes to the games I enjoy. I've never gotten into the FPS or the fighter games, but when it comes to things like Smash bros, Zelda and Mario, I pretty much eat through the games like popcorn.
Any more I have trouble enjoying a game simply because I'm hunting for things in it, like, rather than each level feeling like an achievement, I feel like I'm one step closer to exhausting the enjoyment of the game. I find myself looking at levels and asking myself 'will I be able to enjoy this a 3rd or 4th time through it?'
I can remember when playing LoZ:Link's Awakening, I could end up taking a week to beat a single dungeon. Now I'm lucky if a similar dungeon, like in Twilight Princess or Majora's Mask or Ocarina of Time, actually takes me the whole day. Games feel shorter by comparison too, and i find myself constantly going "that's it? What happened to the rest of the game?" Phantom hourglass was a big offender in this category, if it wasn't for multiplayer battles, i would have sold it or given it to my sister as a gift.
Maybe I actually should go through and try to find all the poes in twilight princess or something, but those types of challenges feel so tedious. what do i get out of it? infinite rupees which I can use to charge my invincibility armor, which i don't need cause every single enemy is freaking easy as hell once you know their routine.
Right now I'm booking through Mario Galaxy, and there is the occasional rough spot where I die multiple times, but dangit, getting extra lives is so easy it's almost impossible to game over. the linear play is really killing my interest in playing this a second time as well.
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Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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