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Forums - Nintendo - All right gamrConnect, we're going to play Zelda games together!

Helios said:

Mr Khan: Did you notice the red herring I mentioned?

No. The closest thing to a red herring i encountered was when i was in the room with all the blocks and the crystals, and next to it was one of the arenas where you fight skeleton man, i thought the game was telling me to array the blocks in the design of the eyes and teeth of the skull in the other room, but that was an easily resolvable mistake, since it didn't allow you to move the two middle blocks downward

Where was it?



Monster Hunter: pissing me off since 2010.

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That was it, actually. It’s a simple puzzle made difficult only by our (potential) preconceptions. The patterns in the two rooms are just similar enough that the player is goaded into thinking they are related. I was personally dead set on a pattern-based solution, to the point that when the blocks failed me, I considered ways to incorporate the crystals. I don’t recall anything else quite like it in a Zelda title, hence why I wanted to hear another opinion of it, and you at least knew what I was talking about.

In any case, I guess it just goes to show how subjective our experiences are.

As for the necklace, yes it is part of the trading sequence. You do need to get it (and the next item) in order to navigate the final maze.



I think this is the best way to play Zelda. Apparently, Miyamoto thinks so too. I remember when OoT was about to release, Miyamoto said don't use a guide for it. He rather you talk with other players and have them hint at the solutions to puzzles and such.



I haven't updated for a while. I completed TP again yesterday, in a few weeks I'll probably downloads LA:DX, I have the original, but I've always wanted to play the upgraded version.




RolStoppable said:
Kenology said:
I think this is the best way to play Zelda. Apparently, Miyamoto thinks so too. I remember when OoT was about to release, Miyamoto said don't use a guide for it. He rather you talk with other players and have them hint at the solutions to puzzles and such.

But isn't that the case for all singleplayer games? Just saying.

It could be for many.  A game like Zelda, where folks could potentially get stuck a lot (especially in the pre -handholding days), I always found it more rewarding to have friends 'hint' me solutions to puzzles as opposed to looking at a guide. 



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Slowed down a little today, getting caught up on the trading quest, and then got completely snarled because of something i had done out of order (i ended up getting the Face Key before i found my way even to the Angler's Cave), so the hint system was out of whack, and i ended up looking it up and figured out that Ulrira was skipping ahead to leading me towards Level 7, and i had no idea how to get to the Face Shrine

Then once inside the face shrine i was again distracted by an early Wizzrobe fight that got me nowhere, so i needed help again until i got the L2 Bracelet, and left off there...



Monster Hunter: pissing me off since 2010.

Forest Temple complete. I know it is more of a pet peve than anything, but I'm bothered by how slowly Link climbs vines in this game. It's just needlessly time consuming.

On the plus side, I really liked the way bombs and the Gale Bomberang interact. It's just a shame the latter is not used much towards the end of the game.

The rupee situation is really ridiculous. It's strange that the designers have had such problems with the economic systems of the last few games...



Helios said:
Forest Temple complete. I know it is more of a pet peve than anything, but I'm bothered by how slowly Link climbs vines in this game. It's just needlessly time consuming.

On the plus side, I really liked the way bombs and the Gale Bomberang interact. It's just a shame the latter is not used much towards the end of the game.

The rupee situation is really ridiculous. It's strange that the designers have had such problems with the economic systems of the last few games...

I have finished Snowpeak and right now I don't have any issue with money becuase I open chests for money and break jars only for hearts. Of course, I use many items (as lantern) and buy refills. Untill now, I haven't cut the grass looking for anything.



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I don't know how Hyrule could ever have a viable economy when you can just cut grass for rupees.

Also, Twilight Princess is most annoying because a vast number of chests in dungeons have nothing but rupees in them. This irks me. I would love to actually have money problems in a Zelda game again, I feel like my wallet is always full.

I'm glad Skyward Sword will fix this by having you track down items to upgrade your weapons. This will make searching out for treasure chests in dungeons a lot of fun again.



Helios said:
Forest Temple complete. I know it is more of a pet peve than anything, but I'm bothered by how slowly Link climbs vines in this game. It's just needlessly time consuming.

On the plus side, I really liked the way bombs and the Gale Bomberang interact. It's just a shame the latter is not used much towards the end of the game.

The rupee situation is really ridiculous. It's strange that the designers have had such problems with the economic systems of the last few games...


I've been wondering if it would be viable to have an unlimited wallet capacity but a finite number of obtainable rupees over the course of the game.