Twilight Princess is holding up well so far. I’m at the Forest Temple now, playing the GC version. I’m elated with how smooth the controls are compared to Ocarina of Time, though there are some minor issues with the hit detection.
My only real gripe is with the Wolf sections. I’m fine with the concept of revisiting areas, but it I can’t help thinking there is a lot of untapped potential on a fundamental gameplay level. Link’s senses could have been used better, especially during combat – and what about hearing?
Then there’s Midna. One can’t deny she’s amazing, but on a play-basis, she not given her due. Combat in the Twilight Realm could easily have been more magic-based, which makes sense since Link doesn’t have any magic at all. It might have been a good idea to let Midna gain new abilities from the Fused Shadows. Maybe, as with Ocarina of Time, this was the original idea…
The plot itself is more refined than one might think – lots of subtle things factor into the narrative, not all of which are brought up or, if they are, treated at all objectively. In particular, it was brave of the designers to treat the Triforce as they did.











