| HappySqurriel said: I suspect what this means is that Nintendo is going to create an API for the functionality that publishers and developers desire, and they are not going to force them to use it if they don't want to; for example, Nintendo might have a centralized friend list but developers might not be required to use this friend list within their game ... For those that don't remember, EA (originally) didn't want to use XBox Live because they had been building their own free online community and services and Microsoft required all online gaming to be done through XBox Live; and they mandated that certain functionality had to be implemented in order to release an XBox Live enabled game. While this approach ensures consistency between games for gamers, and many developers probably prefer this approach, other developers may want features or functionality that isn't available through XBox Live and this approach ends up restricting them. As an example, while many games have been released for the PS3, PC and XBox 360 the rules surrounding these online services strictly forbid these games from playing online against people who own other devices. Hypothetically speaking, Nintendo's approach could potentially allow a PC gamer to play with his friend who owned a Wii U if the developer/publisher was willing to create the necessary functionality to make that happen. |
ok.... so maybe I'm being a debbie downer above. That potential outcome and developer point of view doesn't make it as bad as I originally figured.













