Rainbird said:
Rath said: There are several reasons why I think this is rubbish. 1) It's clearly just shoehorning the Kinect into the game somewhere purely for the ability to say 'ME3 has Kinect support!' 2) Voice recognition has never been able to work smoothly over a variety of accents, unless MS has nailed it (which I doubt) it's not going to be reliable 3) It doesn't actually add anything to the game, it just gives slightly different and generally less easy or effective ways of doing things that already exist.
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1) It doesn't seem that way to me, it seems like it's generally going to make the game more immersive, which is something BioWare is aiming for in the first place.
2) No one has been complaining spotty voice recognition from the languages Microsoft support at the moment. We'll see if that changes when they launch the next batch of supported languages.
3) Less easy or effective? It looks way faster than going through a bunch of menus for giving your squad commands, not to mention hellishly more immersive. The storytelling aspect might not be easier or faster, but it has potential to be much more immersive I think. And it's not like you need good response time for that...
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I'm going to call you out on these. I think your enthusiam for the tech is perhaps blinding you to some obvious flaws.
1) I will give you this. It could be more immersive. I doubt it will be in practice, but it certainly could be.
2) The Kinect often fails to get one of my voice commands correct. It is not 100% accurate at all. Certainly nowhere near as accurate as pressing A.
3) It will be very much slower. Let me explain why it is in two important ways:
Assume the order I want to give is for Tali to arm a Shotgun. This is as simple an order as I can imagine. Choices for this are:
i) Say 'Tali: Shotgun'.
ii) Press LB and select the Shotgun.
The first option, i), not only takes longer in practice, as it takes more time to utter the words clearly than it does to select the shotgun (which takes a fraction of a second once practiced), but it also takes far, far longer in-game. During play, option i) takes a second or two, during which time you wil be shot, or the state of the battlefield may even have changed; option ii), by comparison, is instantaneous, as the game pauses while the order is sent.
In short, voice commands are always slower. More immersive, probably, but much slower, and also considerably less accurate. And I don't just mean in terms of recognising quickly uttered phrases (which it will not always do as I mentioned in 2 above, especially as voices will frequently be excited), but I mean for accurately targetting bad guys as I mentioned in my previous post.
That all said, perhaps it will work in a way I simply don't expect. However, having played many games with voice recognition, both good and bad, I kinda doubt it.