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dahuman said:
Rainbird said:
dahuman said:
Rainbird said:
dahuman said:

I think it's dumb that they make it seem like it's only possible on kinect when they can do that on all platforms. Actually, it'd be a piece of cake for them to make it so you can enable voice commands with the 360 headset, PS3 mic inputs, and on PC. This is just really dumb.

I think the reason they're only doing it for Kinect is because it's so well supported. Microsoft have probably already built the software needed which should make it much easier to build. Kinect has also been optimized for taking commands, there's an array of microphones in there after all. So I'm guessing the reason it's happening so much on Kinect is because it's easy and also very stable. Players with different microphones could have completely different experiences for example.

This is not 10 years ago where this kind of tech was still not as reliable, accuracy issue can be solved by doing simple calibrations with a few spoken sentences these days. There is no optimization of any kind, it's just a software driven piece like any other.

And that software comes from Microsoft and works only with Kinect. Which is why things are the way they are.

That's Bioware's problem, because they don't need to use Kinect libaries to make voice commands work with everything else. I'm not taking shots at MS or Kinect if you haven't noticed yet.  The feature itself is of course cool for console players since console players don't have keyboards to macro things or keybind all sorts of commands to. I wouldn't use it even if they had it on PC since pressing a key or button is faster than voice commands.

I'm not saying you were taking shots at them, I'm just saying that apparently, BioWare isn't interested in putting a lot of ressources into making it work on other platforms where it isn't as easy. I'm just telling you why things are the way they are at the moment.