Mystro-Sama said:
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Gyro was hit and miss for me. Still love the gravity sliding but it definitely messed with me sometimes.
How many vita games do you have in your library? | |||
0-10 | 184 | 31.51% | |
11-20 | 109 | 18.66% | |
21-30 | 69 | 11.82% | |
30+ | 215 | 36.82% | |
Total: | 577 |
Mystro-Sama said:
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Gyro was hit and miss for me. Still love the gravity sliding but it definitely messed with me sometimes.
outlawauron said:
Gyro was hit and miss for me. Still love the gravity sliding but it definitely messed with me sometimes. |
I still don't know how to use that properly lol
mysticwolf said: Been playing Gravity Rush for a while, on Episode 12 I think. I like the game, only complaint is sometimes the camera angles can make me confused. |
Here, I'll save you alot of issues. For some reason the game doesn't tell you these things (the second thing is only told to you through DLC... I know dumb)
- The camera angles, I see alot of people saying they get confused with up down etc. 3 things that make it simple and easy to understand:
A} Press down on the D-Pad (yes literally they have a button that fixes the camera to straighten right side up lol)
B) Kat's hair isn't just typical hair. Her hair actually isn't affected by the Gravity powers so her hair is always being pulled down by gravity. So which ever way her hair is pointing is down.
C) Just take time and mess around and perfect the camera, it's actually quite simple if you get the hang of it
- The Gravity Slide:
A) To control speed better, point the system slightly up.
B) To control the turning way better to the point you can actually navigate using it, you need to let go of one finger during the slide I believe the one opposite of the turn direction you're turning (lift left finger when turning right). You will actually slightly slow down making sharper turns. While holding both is like a strong speed drift. Once mastered, it's amazingly simple.
These things could have really been explained better in the game, but yeah :)
Don't worry they're not sites with any clout on the meta sites so GameSpot and IGNs inevitable 6/10s will balance things out :D
ktay95 said: http://www.siliconera.com/2014/08/09/dont-worry-freedom-wars-goodies-werent-made-prisoners/ ALL OF MY WANTS!!! =( |
I'm guessing SCEJ were satisfied with sales.
anyone here is hyping for gamescom? because i do :)
i'm hoping SCE will drop a bomb, no......a NUKE for new vita games this year besides Freedom Wars and Oreshika.
Speaking of FW and Oreshika, i hope we'll see a release date for the west.
As for the rumored Gravity Rush 2, i guess we'll see that in TGS this year along with Phantasy Star NOVA.
and ofc, more indies are always welcome.
PS: will edit this later if SCE disappoints me again
drdante said: anyone here is hyping for gamescom? because i do :) i'm hoping SCE will drop a bomb, no......a NUKE for new vita games this year besides Freedom Wars and Oreshika. Speaking of FW and Oreshika, i hope we'll see a release date for the west. As for the rumored Gravity Rush 2, i guess we'll see that in TGS this year along with Phantasy Star NOVA. and ofc, more indies are always welcome. PS: will edit this later when SCE disappoints me again |
Fixed that for ya.
Not sounding good for the Vita version of Road Not Taken. They've having severe technical issues (HOW!!!???) with Vita due to their middleware partner no longer supporting Vita (first I'd heard of anything like this?)
I played the PS4 version last night and was surprised to see it runs at 30fps.
“The Vita version of the game has been severely delayed by technical issues, so we haven’t made any decisions about cross-buy yet. Honestly, at this point I’m just hoping we can still release the Vita version; there’s some thorny issues there and it doesn’t help that we rely on a middleware partner that midway through our Vita development announced they were ceasing ongoing development work for Vita.”
http://thevitalounge.net/road-not-taken-could-be-in-doubt/
MikeRox said:
Not sounding good for the Vita version of Road Not Taken. They've having severe technical issues (HOW!!!???) with Vita due to their middleware partner no longer supporting Vita (first I'd heard of anything like this?) I played the PS4 version last night and was surprised to see it runs at 30fps. |
lol thanks for the fix.
i'm guessing the technical issues could be:
-pushing the highest resolution as high as possible to vita
-bugs (and insects) lol
-trying to apply the game to vita's gamepad+touch functions
honestly i don't mind about fps and resolutions as long as the game rocks.....that all