DemoniOtaku said:
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I just wish the colours were a bit more vibrant.

How many vita games do you have in your library? | |||
| 0-10 | 184 | 31.51% | |
| 11-20 | 109 | 18.66% | |
| 21-30 | 69 | 11.82% | |
| 30+ | 215 | 36.82% | |
| Total: | 577 | ||
DemoniOtaku said:
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I just wish the colours were a bit more vibrant.

Wow, I thought Gravity Rush had a perfect camera apart from one thing (not sure how the camera can be bad when you have 100% control over it as well as motion while in gravity), gameplay mech, The biggest complaints where the gravity kick, yet it's so simple to use, aim with analog, motion to quick adjust and kick. Mid air you can completely readjust you kick direction, so if you were kicking at a moving enemy and they shifted to far left, you turn your screen until they are adjusted in the middle again, let go of square and hold it again, instant direction change. I also think not knowing what's up and down is missed info. Kat's hair actually isn't affected by gravity, nor her scarf intentionally so you always know right side up. Also if you ever need to know right side up, tap L then R lol. I think the only issue I had, the sliding mechs. It worked fine but the camera never adjusted to the way you were tilting and especially in the inferno level, you can barely make t through properly. I think that having smoother animations for kat (running up stairs looks like a glitch lol), Native res, that slide, option for eng dub voices, and more fighting moves are all it needs for me. Kat's awesome :)
Edit: Ohh, I think Gravity Rush would be soo much more apealing as a colourful game
DemoniOtaku said:
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You are not lying, my biggest issue is the resolution
Note: this is the best pic I've got in this game, others look bad, best getting the game in motion to try make it blur the res lol (doesn't really help)
Gravity Rush was great. Like everyone else, I just hope GR2 is native res so it takes better screenshots. The game is beautiful in motion on the Vita's screen but looks hideous in screenshots.
Also, I hope they rework the gravity slide mechanic. That was awkward as hell to use and I didn't enjoy it.
| Kresnik said: Gravity Rush was great. Like everyone else, I just hope GR2 is native res so it takes better screenshots. The game is beautiful in motion on the Vita's screen but looks hideous in screenshots. Also, I hope they rework the gravity slide mechanic. That was awkward as hell to use and I didn't enjoy it. |
We've had this discussion, but gravity sliding was my favorite gravity mechanic in the game.
| outlawauron said: We've had this discussion, but gravity sliding was my favorite gravity mechanic in the game. |
gravity sliding is the best thing ever, too bad the environments werent large enough to have fun with it
Squeezol's Fanclub Member? is that how it works?
Why can't I hold all these no gaemz?
Always looking to improve my awful drawings ;_;
Lots of new screens etc for Over My Dead body 2
http://www.4gamer.net/games/140/G014077/20140418031/

In-Kat-We-Trust Brigade!
"This world is Merciless, and it's also very beautiful"
For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!
| KylieDog said: Gravity Rush needed a harder difficulty. Was pretty much no challenge to it at all. |
Those extra bosses had a nice challenge to them.

Welp it's official, Conception is more popular than Final Fantasy confirmed lmao. It sold 43k it's first week in the us compared to 40k that FFX did. IF by some miracle these numbers are true thats actually impressive.
| BlowoverKing said: Welp it's official, Conception is more popular than Final Fantasy confirmed lmao. It sold 43k it's first week in the us compared to 40k that FFX did. IF by some miracle these numbers are true thats actually impressive. |
Rofl =/
That's also more than it sold lifetime in Japan.