Wow, I thought Gravity Rush had a perfect camera apart from one thing (not sure how the camera can be bad when you have 100% control over it as well as motion while in gravity), gameplay mech, The biggest complaints where the gravity kick, yet it's so simple to use, aim with analog, motion to quick adjust and kick. Mid air you can completely readjust you kick direction, so if you were kicking at a moving enemy and they shifted to far left, you turn your screen until they are adjusted in the middle again, let go of square and hold it again, instant direction change. I also think not knowing what's up and down is missed info. Kat's hair actually isn't affected by gravity, nor her scarf intentionally so you always know right side up. Also if you ever need to know right side up, tap L then R lol. I think the only issue I had, the sliding mechs. It worked fine but the camera never adjusted to the way you were tilting and especially in the inferno level, you can barely make t through properly. I think that having smoother animations for kat (running up stairs looks like a glitch lol), Native res, that slide, option for eng dub voices, and more fighting moves are all it needs for me. Kat's awesome :)
Edit: Ohh, I think Gravity Rush would be soo much more apealing as a colourful game








