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Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
BaldrSkies said:
I said there would be a lot of localizations happening, and it's still April... You guys can thank the Japanese government for some of these projects going through. I'll just call it "cultural expansion" and leave it at that.

Hmm trying to win through cultural victory eh? :P 

It's been another amazing year for games all around, and I'm thankful for that (even if I'm broke)



Squeezol's Fanclub Member? is that how it works?

Why can't I hold all these no gaemz?

Always looking to improve my awful drawings ;_; 

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KylieDog said:

VGChartz good enough for sales except when it shows Vita games failing hard?  C'mon...


I don't use VG Chartz as sales data for anything... I come here for the awesome community of fine upstanding gamers such as yourself. ;p



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

KylieDog said:
MikeRox said:
I can't tell you because we have no reliable stat tracking data for Vita.

I'd be surprised if FFX/X2 hasn't. Dead Nation will have done by default,

Tecmo were happy with Toukden's performance. Though don't know what their expectations were. Destiny of Spirits did, I'm sure Soul Sacrifice Delta will. Danganronpa sold out most places so that might have done.

Again, without any real stats I can't say. But I think a fair few of that list will exceed 100k lifetime (considering a few of them aren't even out yet).

However I still agree with the point you were making, even if a game has a large appeal to Vita owners, it doesn't appeal to non Vita owners to a point where they'll buy a Vita.


VGChartz good enough for sales except when it shows Vita games failing hard?  C'mon...

FFX/X2 barely has and it is easily the biggest name franchise on Vita outside of Fifa.  Dead Nation is cross-buy, for an old game that has been on sale loads of times, given away on PS+, given away as a free game for the PSN hack incident...what do you expect that to sell?  Destiny of Spirits is free-to-play so zero sales for that, Soul Sacrifice Delta if it keeps the same drop-off to the original as Japan won't make it, but even if it does, 100k is a terrible number.  The fact most games cannot even reach that is just sad.

But we don't know how many digital sales there are do we? I would assume that developers make a good profit on their games or else they wouldn't keep making sequels and games for the system if it wasn't profitable.



That said, something I have noticed is that Dead Nation on PS4, the UK is 2nd on the rankings just behind the US. Vita UK is 7th. US is massively ahead despite supposedly selling way worse hardwarewise than Europe,

So looks like Vita is doing much better in continental Europe than it is in the UK.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Kresnik said:

This was a strange, strange post.  To address it point by point:

forevercloud3000 said:

 People keep trying to compare Vita with it's Home Console counterparts but it is a HANDHELD. The fact that some of its games are also on PS3/4 means little because you can't play those without impunity anywhere like on Vita. If you think you will enjoy it more on PS3/4, get it on that but you could also choose to have the freedom of portability. 

At this point in time, I think Vita has been a shining example of how the vast, vast majority of the market don't care about "but you can play it anywhere on a handheld!"  Phones & tablets satisfy the need for adult gamers to play on the go.  Phones; tablets & 3DS' satisfy the need for younger games to play on the go.  The fact that Sony have increasingly targeted the latter as time goes on (i.e. last year's "summer" advertising campaign; putting money into stuff like PS Vita Pets this year) shows that they recognise that market is all that's left for them at this point.  If they can get a few western otaku's and cross-buy-indie-game fans on board too, then that's great, but they can't be a particularly sustainable or large market.

forevercloud3000 said:

Also Vita is the last console that can be criticized about variety. Killzone Mercs, Borderlands 2, MLB 14:The Show, MGS Collection, Sly Collection, Jak Collection, God of War Collections, AC: Liberations, LBP Vita, Unit 13, PSASBR, Super Stardust Delta, Tearaway are western themed games. They aren't Japanese style at all. How many games in that vein does 3DS have? two(MGS 3D, Resident Evil Revelations)? All of it's most reveled games are Japanese at their core(Pokemon, Fire Emblem, Yoshi, Zelda, Mario, Animal Crossing, Smash Bros, Mario Kart).

Nintendo's franchises have universal appeal.  You don't look at something like Mario or Zelda and think "this is a real Japanese-culture title".  But certainly with a lot of the Vita stuff we've been getting - from Conception to to Deception to Demon Gaze to Freedom Wars, there is a massive eastern influence.  Primarily, because these games were designed to sell in Japan first and the rest of the world second.  I can't think of a single Japanese-developed Sony IP that isn't focused on the Japanese market first, save for Gran Turismo.  Conversely, Nintendo's games sell well in the Japanese market and have big overseas appeal to either children or long-time fans of the franchises.

There's nothing wrong with people disliking strongly-Japanese influenced games.  Heck, the first time I played Yakuza I found it very hard to adjust to how differently the game world felt to me - it was on the borderline of being completely alien.

Also, your list of western games kinda highlights how sad things are for the Vita at the moment.  And don't get me wrong - I am one of the small minority that actually loves that Vita is getting all these HD Collections of games I adored on PS2.  But like I said, people like me are a tiny minority.  For most people, that will be a list of games which they played on the PS2 or PS3 or would prefer to play on the PS2 or PS3.  Which comes back to my first point of "but it's a handheld!" not being a selling point for many.  When you're selling your console on the strengths of Killzone; Unit 13; LittleBigPlanet & Tearaway then there's a problem, no matter how good the games might actually be.

forevercloud3000 said:

 Zelda = Y's:Memories of Celceta
SMT4 = Persona 4 Golden
Monster Hunter = Soul Sacrifice, Freedom Wars, Ragnarok Odyssey
Prof Layton/Ace Attorney= Dangan Ronpa, Jacob Jones
Kid Icarus = Gravity Rush
Mario Kart = Modnation, Wipeout
Fire Emblem = FFX/X-2 HD
3D Function(many don't like it's use) = Back Touch (not really used)

I find there to be some baffling comparisons in here.  FFX & Persona 4 are both mostly traditional JRPG's with turn-based battle systems, yet one is comparable to a first person dungeon crawler and the other is comparable to a SRPG?  Kid Icarus, a third person rail shooter gets compared to Gravity Rush, an open world action-adventure game?

As for the rest of them, again, for the vast majority of the market they would see a list like this and think that Vita is just getting inferior versions of games they could play on the 3DS.  Why buy a Vita to play Modnation when you can get the superior Mario Kart on 3DS?  In some cases it's unfair - Ys deserves much more recognition than it gets and I genuinely think it's better than Zelda for my own personal tastes, but that's just how the market goes.

 

You should all know how much I love Vita but I don't think making yourself feel better about the situation by drawing odd comparisons and making the console seem like it's getting better support than it's getting is making the situation any better.  If all your points were true and Sony's IP's could go toe-to-toe with Nintendo's; and it had a vast library of quality western titles, then why is it selling so badly in America?  Yes, advertising, but even lack of advertising doesn't excuse 10k in a whole month.  

Sure, tablet devices have taken a huge chunck away from the handheld market but Sony has tried to adapt to that. The Vita does what many tablets do, and then does games better. You won't see KZ Mercs, Uncharted GA level games on tablet or phones (yet....). The market for full fledged games, not time wasting distractions is still there. Not as big as it was, but still there.

My game vs game comparison are about more than straight up game mechanics but also about the type of market they shoot for as well as feelings the evoke. SMT4 and P4G are part of the same series and meant to market to similar people, they have their differences but that doesn't change. They play off each other's fame. Ys and Zelda envoke and admittedly similar vibe of adventure and wonder. FE and FF analogy was simply high profile RPG vs high profile RPG in the same year.Gravity Rush and Kid Icarus both have an aspect of weightlessness that make them similar. What that was meant to point out is that there is no shortcoming in the Vita's Roster.  The only true difference is that Nintendo has a long running pedigree in this market and buyer habit has them choose that far more easily than Vita. Most of Sony's Vita IPs created are new or just coming to fruition. The strongest they even have is Uncharted and that was only just created in 7th Gen. Put that against stuff like Pokemon and Mario which have been around for......forever, you get my point.

I was simply trying to demonstrate that Vita's problems are very little about it's games, hardware, or price.  All the required gaps a gaming handheld should fill are filled for Vita. You want RPGs? FFX/X-2, Persona 4 Golden, etc. You want bite size games? Vita has indies by the bucket load for dirt cheap or FREE. You want functionality? Vita has Web Browser, Netflix, Hulu, Youtube, Maps, Calculator, Calendars, etc.

The games are there, the price is quite reasonable in perspective, and the hardware is a beauty. It's only real problem is IMAGE. The system needs proper advertising for it's strong points, features, and games of interest. They also need to market the thing to the right venues. PSP got a bad rap for being advertised as a multimedia device over a gaming handheld but in the end I think that helped it sell so much more. They need to peddle aggressively to the tablet market, as a great cheaper alternative to children or people who want more gaming eumph on the go. And the games most of all need proper marketing. The Vita's marketing is spotty. Sony is used to being able to coast this way as they have done with every single one of their home consoles because they were so popular from day one. But the competition in that market is not nearly as steep as the handheld because of Nintendo's tenure.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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Killzone on Physical in offer over AMAZON for only 16$... those from the US side who doesn't have it.. take chance of it...



 

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forevercloud3000 said:

Sure, tablet devices have taken a huge chunck away from the handheld market but Sony has tried to adapt to that. The Vita does what many tablets do, and then does games better. You won't see KZ Mercs, Uncharted GA level games on tablet or phones (yet....). The market for full fledged games, not time wasting distractions is still there. Not as big as it was, but still there.

My game vs game comparison are about more than straight up game mechanics but also about the type of market they shoot for as well as feelings the evoke. SMT4 and P4G are part of the same series and meant to market to similar people, they have their differences but that doesn't change. They play off each other's fame. Ys and Zelda envoke and admittedly similar vibe of adventure and wonder. FE and FF analogy was simply high profile RPG vs high profile RPG in the same year.Gravity Rush and Kid Icarus both have an aspect of weightlessness that make them similar. What that was meant to point out is that there is no shortcoming in the Vita's Roster.  The only true difference is that Nintendo has a long running pedigree in this market and buyer habit has them choose that far more easily than Vita. Most of Sony's Vita IPs created are new or just coming to fruition. The strongest they even have is Uncharted and that was only just created in 7th Gen. Put that against stuff like Pokemon and Mario which have been around for......forever, you get my point.

I was simply trying to demonstrate that Vita's problems are very little about it's games, hardware, or price.  All the required gaps a gaming handheld should fill are filled for Vita. You want RPGs? FFX/X-2, Persona 4 Golden, etc. You want bite size games? Vita has indies by the bucket load for dirt cheap or FREE. You want functionality? Vita has Web Browser, Netflix, Hulu, Youtube, Maps, Calculator, Calendars, etc.

The games are there, the price is quite reasonable in perspective, and the hardware is a beauty. It's only real problem is IMAGE. The system needs proper advertising for it's strong points, features, and games of interest. They also need to market the thing to the right venues. PSP got a bad rap for being advertised as a multimedia device over a gaming handheld but in the end I think that helped it sell so much more. They need to peddle aggressively to the tablet market, as a great cheaper alternative to children or people who want more gaming eumph on the go. And the games most of all need proper marketing. The Vita's marketing is spotty. Sony is used to being able to coast this way as they have done with every single one of their home consoles because they were so popular from day one. But the competition in that market is not nearly as steep as the handheld because of Nintendo's tenure.


Well, I disagree.  Consoles with image problems sell 70k a month in the USA.  Consoles with image problems + a whole host of other problems going to the very root of the console's existence sell 10k a month in the USA.

I think the thing you're missing about the tablet/phone comparison is that people already own those devices anyway.  You're saying that Sony should market the Vita to say to people "hey, get one of these instead of your tablet" but these people already carry around tablets and phones with them for convinience.  They're not going to sell what they already have to get something that doesn't make phone calls or send texts and has some of the features their tablet has but not all of them.

So then you're asking these people to buy a Vita in addition to their phones & tablets, and that's a ridiculously hard sell.  Because why would they?  

And your game comparison is, in my opinion, deeply flawed.  And it was kinda like you were sabotaging your own argument with the games you chose.  "You want RPG's?  Here's 3 that you played during the PS2 era".  That IS NOT going to appeal to any large amount of people.  You can tell me that it will, but sales figures say otherwise.

One of the things I love most about Vita is its diversity, and I see you pushing that, but again that isn't a mass market appeal kind of thing.  When people buy a console, presumably they want a lot of what they like.  If someone likes FPS', you can say to them "buy a Vita, it has Killzone!"  Okay, great.  So they buy and enjoy Killzone.  Then what?  Call of Duty?  Resistance?  Those wouldn't really justify their Vita purchase.  Say they're a traditional PS3/360 buyer and enjoy WRPG's as well.  What do you tell them to buy?  Persona?  Ys?

Vita serves a small market well.  If you like JRPG's, it's a good machine for you.  If you like character platformers and didn't buy a PS2 or PS3, it's a good machine for you.  If you like a small but quality selection of indie games, it's a good machine for you.  In other areas, it's really struggling, and while it has representation in most genres that doesn't mean it excels at them by any means.

Vita has so many problems.  Image is one.  The fact it's a non-Nintendo handheld in 2014 is another.  And honestly, games is another.   For people who own the machine and like playing a variety of different genres which includes a large amount of Japanese games, then absolutely the console is a fantastic purchase.  I love my Vita.  We are not a majority.  Not by a long, long shot, and no amount of making lists and telling people that they "should" buy this and that is going to convince them otherwise.  It's upsetting, but it's the truth.



BaldrSkies said:
I said there would be a lot of localizations happening, and it's still April... You guys can thank the Japanese government for some of these projects going through. I'll just call it "cultural expansion" and leave it at that.

You know what would really expand the culture? Stranger of Sword City. Tell Abe, or whoever it is you work for.

Oh, and Lost Dimension wouldn't hurt. Thank you, glorious Nippon.



badgenome said:
BaldrSkies said:
I said there would be a lot of localizations happening, and it's still April... You guys can thank the Japanese government for some of these projects going through. I'll just call it "cultural expansion" and leave it at that.

You know what would really expand the culture? Stranger of Sword City. Tell Abe, or whoever it is you work for.

Oh, and Lost Dimension wouldn't hurt. Thank you, glorious Nippon.

Are You idiot?! Bring us Senran kagura ShinoVi Versus!! That would expand the culture.. and our pants up!!



 

DoYou Want DOZENS OF NO GAEMZ?! then... Visit the Official PlayStation Vita Tread

DemoniOtaku said:
badgenome said:
BaldrSkies said:
I said there would be a lot of localizations happening, and it's still April... You guys can thank the Japanese government for some of these projects going through. I'll just call it "cultural expansion" and leave it at that.

You know what would really expand the culture? Stranger of Sword City. Tell Abe, or whoever it is you work for.

Oh, and Lost Dimension wouldn't hurt. Thank you, glorious Nippon.

Are You idiot?! Bring us Senran kagura ShinoVi Versus!! That would expand the culture.. and our pants up!!


Sorry, no mature rated games!

Porn and pseudo-porn are driven by pure capitalism!