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KylieDog said:
MikeRox said:
I can't tell you because we have no reliable stat tracking data for Vita.

I'd be surprised if FFX/X2 hasn't. Dead Nation will have done by default,

Tecmo were happy with Toukden's performance. Though don't know what their expectations were. Destiny of Spirits did, I'm sure Soul Sacrifice Delta will. Danganronpa sold out most places so that might have done.

Again, without any real stats I can't say. But I think a fair few of that list will exceed 100k lifetime (considering a few of them aren't even out yet).

However I still agree with the point you were making, even if a game has a large appeal to Vita owners, it doesn't appeal to non Vita owners to a point where they'll buy a Vita.


VGChartz good enough for sales except when it shows Vita games failing hard?  C'mon...

FFX/X2 barely has and it is easily the biggest name franchise on Vita outside of Fifa.  Dead Nation is cross-buy, for an old game that has been on sale loads of times, given away on PS+, given away as a free game for the PSN hack incident...what do you expect that to sell?  Destiny of Spirits is free-to-play so zero sales for that, Soul Sacrifice Delta if it keeps the same drop-off to the original as Japan won't make it, but even if it does, 100k is a terrible number.  The fact most games cannot even reach that is just sad.

But we don't know how many digital sales there are do we? I would assume that developers make a good profit on their games or else they wouldn't keep making sequels and games for the system if it wasn't profitable.