DemoniOtaku said:
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I don't think that it was announced official by SONY. Amazon France spilled the bean twice, 1st just for the game and now the budnle.
How many vita games do you have in your library? | |||
| 0-10 | 184 | 31.51% | |
| 11-20 | 109 | 18.66% | |
| 21-30 | 69 | 11.82% | |
| 30+ | 215 | 36.82% | |
| Total: | 577 | ||
DemoniOtaku said:
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I don't think that it was announced official by SONY. Amazon France spilled the bean twice, 1st just for the game and now the budnle.
| BlowoverKing said: Apparently there may be a Ratchet and Clank: Into the Nexus Bundle for the Vita! The game hasn't been announed for Vita but Amazon France has a listing for it.
http://www.playstationlifestyle.net/2013/08/30/ratchet-clank-into-the-nexus-playstation-vita-bundle-listed-by-amazon-dated-for-november-6th/ |
EB Games Australia had R&C:N Vita listed for a while but recently removed it
You know the drill peeps.

In-Kat-We-Trust Brigade!
"This world is Merciless, and it's also very beautiful"
For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!
I said Tekken, Valkyria Chronicles 3 and Type0 for vita
oh and on some more good news
http://www.ign.com/articles/2013/08/31/cosmic-star-heroine-coming-to-playstation-platforms-first

In-Kat-We-Trust Brigade!
"This world is Merciless, and it's also very beautiful"
For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!
| M.U.G.E.N said:
You know the drill peeps. |
Hmm interesting, thanks for the heads up.
+ Posted by Gio Corsi // Director, Third Party Production for SCEA
Hello Gamers,
Moments ago, Adam Boyes introduced the latest addition to the Third Party Relations family at Playstation, a new group that I get to captain called Third Party Production. The Third Party Relations team at PlayStation is well known for developing solid relationships across this industry, and this new group will work closely with our publishing partners to bring their beloved IPs to some new places. This means you’ll see even more great games on PlayStation platforms, including new IP’s, ports, and localized products. In addition, our partners who are currently in production will have us as a resource to strengthen their development process, ensuring quality and consistency on all Third Party projects.
I’m really excited for our team to explore new opportunities on behalf of PlayStation. Even though we’re brand new to PlayStation, we’ve got years of experience in this industry already under our belt. We already have a project underway, the recently announced PS Vita version of Borderlands 2. We are extremely excited to work with Iron Galaxy Studios on this project and I cannot wait to show and tell you more down the road.
I will share more with you as our adventures continue and new games are made available. In the meantime, let me know in the comments what you want to see on PlayStation (PS3, PS4, PS Vita). Or contact me on Twitter through the ingenious and mesmerizing handle of @giocorsi — original I know, but man is it solid.
Talk soon guys and keep on playing!
Source: http://blog.us.playstation.com/2013/08/30/more-great-games-coming-to-playstation-via-third-party-production-team/
That's where Greg Miller took his info. Guys, this can be massive.
"This means you’ll see even more great games on PlayStation platforms, including new IP’s, ports, and localized products."
I'm starting to think we will see more japanese games bein translated (heck, maybe even some Tales of) and Vita will probably get more ports.
Yep and I think it fits rather nicely with that rumor of multiple teams being formed inside SCE for localization of games.
Btw you can request games on the twitter account and also on the PSBlog comments section. I did my part in both location
Let's hope this works out :)
oh and check this trailer out
http://www.youtube.com/watch?v=feU2lkwLrn0
Art style is adorable

In-Kat-We-Trust Brigade!
"This world is Merciless, and it's also very beautiful"
For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!
Lots of new games incoming:
+ Posted by David Edery // CEO, Spry Fox
Hi folks! It’s an honor to be posting here for the first time. I’m the co-founder of a studio called Spry Fox. We’ve made some well-known mobile and PC games such as Steambirds, Triple Town, and Realm of the Mad God. I’m super excited to announce that our next title — an original puzzle game called Road Not Taken — will be launching on PS4 and PS Vita in early 2014!
Road Not Taken is a game about life’s surprises, both positive and negative. In our take on Robert Frost’s poem of the same name, you wander through a mysterious forest in the aftermath of a large snowstorm. As you explore, you’ll come across wild animals, impassable barriers, and lost children. Road Not Taken explores the question: “What happens when life’s events throw you off the path you expected to take?” It’s been a lot of fun for us to try and stretch the ideas that games can tackle!
In terms of gameplay, you can think of Road Not Taken as a puzzle roguelike.
But you won’t mind death in Road Not Taken, because each death teaches you something new about how the world works and how you might do better next time. The world unfolds and becomes more complex over time, as well; you’ll progressively unlock new things to encounter, and boosts that change the way you play the game.
There have been some really fantastic roguelikes that have been released in the past few years. Games like FTL and Don’t Starve, for example. We’re hoping that Road Not Taken appeals to the people who loved those games, but also to people who really enjoy thinking through a tricky puzzle without time pressure.
We’ve put together a little trailer to give you a taste of what Road Not Taken is all about, which you can find above. And if you want more information about us, you can visit our website!
Source: http://blog.us.playstation.com/2013/08/30/roguelike-puzzle-game-road-not-taken-coming-to-ps4-ps-vita-in-2014/
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+ Posted by Tyrone Rodriguez // Nicalis
Hello fellow Sony fans! Tyrone Rodriguez with Nicalis, Inc., here. I’ve been given some time to introduce you to something vvvvvvery awesome. When last I posted on the official PlayStation.Blog, I told you a bit about 1001 Spikes on PS Vita. Today I’m going to introduce you to the incredible world of VVVVVV (pronounced like the letter “V” six times etc), coming to PS VVVVVVita!
What’s this VVVVVV I speak of? Thought up by professional nice guy and game designer Terry Cavanagh, VVVVVV is a game where you’ll die a lot. Yes, I know it sounds like 1001 Spikes, and I know that it has lots of spikes, but it’s a totally different game. Stick with me, I promise this will be awesome.
So VVVVVV. I’ve never been one for spoilers, but the story goes something like this: you’re Captain Viridian (like the color) and you, your ship, and your crew are stranded in some crazy alternate dimension that, of course, is in the process of imploding. Of course it is. Your crew has been lost in this weird dimension and you’re the leader; it’s your job to go find them and maybe save the dimension. Maybe. That’s all I’m going to give you as far as the story.
The play is where VVVVVV will really trap you and keep you hooked. There’s no shooting, and there’s not even a real jump button. Instead, you can move left or right, and you can invert Captain Viridian’s gravity. This is the main play mechanic, and also how you’ll solve puzzles and navigate through the game world. Pressing the X button while on the ground or ceiling will cause Viridian to spontaneously ascend or descend. While airborne, Viridian can move left and right as well. It might sound like a jump, but it’s not. You’ll literally stick to ceilings, which will technically become the floor.
The gravity switch is an insanely awesome concept that allows for hundreds upon hundreds of clever puzzles. What you’ll find after a few minutes of playing is that you need to change and redefine your perception of a platformer, and how you think and find solutions to the challenges in front of you.
You’ll probably die a lot. Because of that, checkpoints are strategically placed throughout the world. And there are no lives. You basically will keep going as long as you can, as long as it takes to save Dimension VVVVVV.
While you’re doing your best avoiding death and saving your companions, you can appreciate the chiptune music by Magnus Palsson.
Source: http://blog.us.playstation.com/2013/08/30/vvvvvv-coming-to-ps-vita/
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+ Posted by Beau Blyth // Teknopants Ltd.
This roaming ronin of a game has been many places during development, but now its sanguine sword rests in place. And if the sleek, black samurai shoe fits, wear it.
And why are PS4 and PS Vita a perfect fit for Samurai Gunn? Well, that’s a dumb question.
If you find that after one round with Samurai Gunn your heart beats passionately for it, Sony will happily cover the cost of getting a neck tattoo of the Samurai Gunn logo.*
*Not really but do it anyway.
Technical Requirements:
Samurai Gunn on PS Vita plays best when installed alongside Luftrausers, Hotline Miami, Spelunky, Hohokum, and Lone Survivor.
If you have any questions about Samurai Gunn or where to find the right tattoo parlor for you, feel free to comment below.
Source: http://blog.us.playstation.com/2013/08/30/samurai-gunn-coming-to-ps4-ps-vita/
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PC and Mac players have enjoyed the smooth gameplay and soothing tunes of Dustforce for a while now, but console folks have - so far - been unable to get a piece of the action. Welp, happy to say Capcom is bringing the world's best sweep 'em up to Xbox 360, plus PS3 and Vita (with cross play functionality).
This info was shared tonight during Sony's PAX conference, which makes sense as that PS3/Vita cross play stuff is super cool. We'll have more news about what exactly that functionality entails, along with release date + price, quite soon.
So yeah - if you missed out on this, hopefully you'll give Hitbox Team's rock-solid 2D action game a look!
Source: http://www.capcom-unity.com/brelston/blog/2013/08/30/capcom-bringing-pc-hit-dustforce-to-ps3-vita-and-xbox-360
RafaelOrix said:Capcom bringing a game to Vita |
Haha! Yeah, right. If you want people to believe your lies, at least make them plausible.
Reported.
Oh, wow. I thought that bear looked familiar. Road Not Taken is by the Triple Town guys, huh? Interesting to see a mobile developer (and a very successful one, seemingly) moving to consoles.