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Lots of new games incoming:

Roguelike Puzzle Game, Road Not Taken, Coming to PS4, PS Vita in 2014

+ Posted by David Edery // CEO, Spry Fox

 

 

 

Hi folks! It’s an honor to be posting here for the first time. I’m the co-founder of a studio called Spry Fox. We’ve made some well-known mobile and PC games such as Steambirds, Triple Town, and Realm of the Mad God. I’m super excited to announce that our next title — an original puzzle game called Road Not Taken — will be launching on PS4 and PS Vita in early 2014!

Road Not Taken is a game about life’s surprises, both positive and negative. In our take on Robert Frost’s poem of the same name, you wander through a mysterious forest in the aftermath of a large snowstorm. As you explore, you’ll come across wild animals, impassable barriers, and lost children. Road Not Taken explores the question: “What happens when life’s events throw you off the path you expected to take?” It’s been a lot of fun for us to try and stretch the ideas that games can tackle!

In terms of gameplay, you can think of Road Not Taken as a puzzle roguelike.

  • You can play for dozens of hours, and no two sessions will ever be quite alike.
  • Each game is full of unexpected surprises and dangers, and we’re not going to spell out how to play it. What does each creature do? Figure it out!
  • You’re going to die many, many times.

But you won’t mind death in Road Not Taken, because each death teaches you something new about how the world works and how you might do better next time. The world unfolds and becomes more complex over time, as well; you’ll progressively unlock new things to encounter, and boosts that change the way you play the game.

There have been some really fantastic roguelikes that have been released in the past few years. Games like FTL and Don’t Starve, for example. We’re hoping that Road Not Taken appeals to the people who loved those games, but also to people who really enjoy thinking through a tricky puzzle without time pressure.

We’ve put together a little trailer to give you a taste of what Road Not Taken is all about, which you can find above. And if you want more information about us, you can visit our website!

Source: http://blog.us.playstation.com/2013/08/30/roguelike-puzzle-game-road-not-taken-coming-to-ps4-ps-vita-in-2014/

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VVVVVV Coming to PS Vita

+ Posted by Tyrone Rodriguez // Nicalis

Hello fellow Sony fans! Tyrone Rodriguez with Nicalis, Inc., here. I’ve been given some time to introduce you to something vvvvvvery awesome. When last I posted on the official PlayStation.Blog, I told you a bit about 1001 Spikes on PS Vita. Today I’m going to introduce you to the incredible world of VVVVVV (pronounced like the letter “V” six times etc), coming to PS VVVVVVita!

What’s this VVVVVV I speak of? Thought up by professional nice guy and game designer Terry Cavanagh, VVVVVV is a game where you’ll die a lot. Yes, I know it sounds like 1001 Spikes, and I know that it has lots of spikes, but it’s a totally different game. Stick with me, I promise this will be awesome.

So VVVVVV. I’ve never been one for spoilers, but the story goes something like this: you’re Captain Viridian (like the color) and you, your ship, and your crew are stranded in some crazy alternate dimension that, of course, is in the process of imploding. Of course it is. Your crew has been lost in this weird dimension and you’re the leader; it’s your job to go find them and maybe save the dimension. Maybe. That’s all I’m going to give you as far as the story.

The play is where VVVVVV will really trap you and keep you hooked. There’s no shooting, and there’s not even a real jump button. Instead, you can move left or right, and you can invert Captain Viridian’s gravity. This is the main play mechanic, and also how you’ll solve puzzles and navigate through the game world. Pressing the X button while on the ground or ceiling will cause Viridian to spontaneously ascend or descend. While airborne, Viridian can move left and right as well. It might sound like a jump, but it’s not. You’ll literally stick to ceilings, which will technically become the floor.

The gravity switch is an insanely awesome concept that allows for hundreds upon hundreds of clever puzzles. What you’ll find after a few minutes of playing is that you need to change and redefine your perception of a platformer, and how you think and find solutions to the challenges in front of you.

You’ll probably die a lot. Because of that, checkpoints are strategically placed throughout the world. And there are no lives. You basically will keep going as long as you can, as long as it takes to save Dimension VVVVVV.

While you’re doing your best avoiding death and saving your companions, you can appreciate the chiptune music by Magnus Palsson.

Source: http://blog.us.playstation.com/2013/08/30/vvvvvv-coming-to-ps-vita/

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Samurai Gunn Coming to PS4, PS Vita

+ Posted by Beau Blyth // Teknopants Ltd.

 

 

This roaming ronin of a game has been many places during development, but now its sanguine sword rests in place. And if the sleek, black samurai shoe fits, wear it.

And why are PS4 and PS Vita a perfect fit for Samurai Gunn? Well, that’s a dumb question.

  • Samurai Gunn brings people closer together through tight controls, deadly matches, and commonly occurring bouts of friendly rivalry.
  • PS4 actually brings people closer together. With magnets.
  • Only PS4 and Vita have enough power to run these intense pixel graphics at ludicrous speed.
  • The PS4 and Vita versions emit sounds at sub-sonic frequencies which trigger endorphins in your brain that make the incomparably smooth plastic of the square button actually feel like the worn cloth binding of a samurai sword. Combining that with the unique way PS4 pumps color into your television, you will actually believe that you are a samurai.
  • Sony is not responsible for any damage caused by you fighting your way out of the soft center of battle — or to your television, home furnishings, pets, close friends, and relatives. Teknopants Ltd. might be, but will be in Hong Kong at the time.
  • By using the PS4 microphone alongside Doseone’s phat beats, this game will make you better at freestyling.
  • The microphone doesn’t have to be on or anything, you just get better with practice.

If you find that after one round with Samurai Gunn your heart beats passionately for it, Sony will happily cover the cost of getting a neck tattoo of the Samurai Gunn logo.*
*Not really but do it anyway.

Technical Requirements:
Samurai Gunn on PS Vita plays best when installed alongside Luftrausers, Hotline Miami, Spelunky, Hohokum, and Lone Survivor.

If you have any questions about Samurai Gunn or where to find the right tattoo parlor for you, feel free to comment below.

Source: http://blog.us.playstation.com/2013/08/30/samurai-gunn-coming-to-ps4-ps-vita/

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Capcom bringing PC hit Dustforce to PS3, Vita and Xbox 360


PC and Mac players have enjoyed the smooth gameplay and soothing tunes of Dustforce for a while now, but console folks have - so far - been unable to get a piece of the action. Welp, happy to say Capcom is bringing the world's best sweep 'em up to Xbox 360, plus PS3 and Vita (with cross play functionality).

This info was shared tonight during Sony's PAX conference, which makes sense as that PS3/Vita cross play stuff is super cool. We'll have more news about what exactly that functionality entails, along with release date + price, quite soon.

So yeah - if you missed out on this, hopefully you'll give Hitbox Team's rock-solid 2D action game a look!

Source: http://www.capcom-unity.com/brelston/blog/2013/08/30/capcom-bringing-pc-hit-dustforce-to-ps3-vita-and-xbox-360