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Forums - Nintendo - Nintendo Is More Brilliant Then I Thought

padib said:
brazylianwisnia said:

Also Nintendo proved that on their system are selling only Nintendo games so it do not encourages the 3rd parties.

Nintendo games sell in scales more than 3rd party games do, but 3rd party software sales on Wii are comparable to most 1st party software sales on the competing consoles (and sales of exclusive titles), that is near to 1M global.


brazylianwisnia said:

 think they choose too expensive controllers which will be around 100$ to make for one.

I made a thread detailing the cost of the controller based on rumor yes, but also based on an informed idea of what the hardware architecture might actually be like to achieve what the rumors describe. It might not be as expensive to manufacture as you may think.


and you know that makeing AAA title for PS3/X360 is average 17mln$ so 1,05mln sales give return of costs to publisher and no profit.

For next gens it will be estimated 25mln$

And obviously talking about 1mln sold 3rd parties you meant casual games on Wii not the core ones which sold poorly..



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brazylianwisnia said:

and you know that makeing AAA title for PS3/X360 is average 17mln$ so 1,05mln sales give return of costs to publisher and no profit.

For next gens it will be estimated 25mln$


Which is why amortizing that cost across 3 platforms helps ensure a greater return.  Something they CAN do with Project Cafe that they couldn't do with Wii.



The rEVOLution is not being televised

allaboutthegames885 said:

@ glimmer_of_hope: I believe you may have misread my first post on this thread. I wasn't saying I disagreed with you. I was saying that you're greener than goose shit, and making yourself look like a damn fool.


Dude i may be new here, but i sure as hell know i have been gaming longer then you. Your the noob in that respect



                                  Gaming Away Life Since 1985


Viper1 said:
brazylianwisnia said:

and you know that makeing AAA title for PS3/X360 is average 17mln$ so 1,05mln sales give return of costs to publisher and no profit.

For next gens it will be estimated 25mln$


Which is why amortizing that cost across 3 platforms helps ensure a greater return.  Something they CAN do with Project Cafe that they couldn't do with Wii.


as i said if it will be high end capable of utilizing Unreal Engine 3.95/4.0 if not than they will have to make 2 diffrent games.We will see in one week from now.I hope they will put the bar very high for the best of us-consumers.



padib said:
brazylianwisnia said:

if we are talking about HD screen 6" than costs are about 60-70$ for screen.

You're talking about a company with the potential of selling more than 100 million of these units, if not 4 times more. Do you really think they'll get them at the price you're familiar with?

brazylianwisnia said:

And obviously talking about 1mln sold 3rd parties you meant casual games on Wii not the core ones which sold poorly..

Core like Monster Hunter Tri, which sold up to 1M units if I'm not mistaken?


that's the cost of production without profit.LCD screens sells in houndreds of milions per year and it can't be cheaper.especially with touchscreen.no chance in hell they will sell controller under 99$ without losing on every piece.Remember that Nintendo isn't Sony so they can't make controllers them selfs.they have to give to 3rd party company as one I'm working for.The plus is that we are one year from debut of Cafe so i supose in future the controllers can go cheaper vey fast.i supose for such device 70$ is possible in late 2013/early 2014 because of OLED push.6" HD screen aren't popular so this is disadvantage in terms of costs.

Also either it will have to have Blutooth 3.0 or basic CPU to decompress the signal cause Blutooth 2.0 i supose won't handle uncompressed HD Video.



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padib said:

Like Monster Hunter Tri, which sold up to 1M units if I'm not mistaken?

Even better.  1.9 million.

brazylianwisnia said:
Viper1 said:


Which is why amortizing that cost across 3 platforms helps ensure a greater return.  Something they CAN do with Project Cafe that they couldn't do with Wii.


as i said if it will be high end capable of utilizing Unreal Engine 3.95/4.0 if not than they will have to make 2 diffrent games.We will see in one week from now.I hope they will put the bar very high for the best of us-consumers.

Unreal Engine 3.5 is nothing more than Unreal Engine 3 with Dirext3D 11 shaders.   If Project Cafe doesn't support Direct3D 11, then any game using UE3.5 would simply not use the DX11 shaders for the Project Cafe iteration.   You don't need to make 2 separate games.  That's ridiculous.  Further more, actual use of the Direct3D API isn't as important with home consoles.  PS3 doesn't use it at all.



The rEVOLution is not being televised

Viper1 said:
padib said:

Like Monster Hunter Tri, which sold up to 1M units if I'm not mistaken?

Even better.  1.9 million.

brazylianwisnia said:
Viper1 said:


Which is why amortizing that cost across 3 platforms helps ensure a greater return.  Something they CAN do with Project Cafe that they couldn't do with Wii.


as i said if it will be high end capable of utilizing Unreal Engine 3.95/4.0 if not than they will have to make 2 diffrent games.We will see in one week from now.I hope they will put the bar very high for the best of us-consumers.

Unreal Engine 3.5 is nothing more than Unreal Engine 3 with Dirext3D 11 shaders.   If Project Cafe doesn't support Direct3D 11, then any game using UE3.5 would simply not use the DX11 shaders for the Project Cafe iteration.   You don't need to make 2 separate games.  That's ridiculous.  Further more, actual use of the Direct3D API isn't as important with home consoles.  PS3 doesn't use it at all.

You watched the Samaritian(or some similiar name) tech demo.PC have to have 3xGTX580 to run it smoothly.but that's PC.

http://www.gametrailers.com/video/debut-trailer-samaritan/711467

Without Hardware support of latest effects Cafe won't make it.

and it's 3.95 not 3.5



brazylianwisnia said:

You watched the Samaritian(or some similiar name) tech demo.PC have to have 3xGTX580 to run it smoothly.but that's PC.

http://www.gametrailers.com/video/debut-trailer-samaritan/711467

Without Hardware support of latest effects Cafe won't make it.

It required 3 GTX 580's to run THAT smoothly.  It doesn't require 3 GTX580's to run UE3.5 itself.   Think Bulletstorm vs Unreal Tournament 3.  You need a much more capable PC to un the former than the latter despite both being on Unreal Engine 3.

Again, if the game is developed with the UE3.5 engine and Project Cafe doesn't ultize shader operations that match DX11, it will simply revert to the shader operations the console uses (which would seem to closely match up with DX10.1).

But again, a console doesn't even need to utilize the Direct3D API.  PS3 doesn't yet runs UE3 games.



The rEVOLution is not being televised

Even if the ps4 and xbox720 is 100x more powerful than the ps3 now, what will they do with it?

U would see ants crawling on the ground?  Enemies would feel emotions?  Things would explode into more pieces?

 

 

 



My 3ds friendcode: 5413-0232-9676 (G-cyber)



Viper1 said:
brazylianwisnia said:

You watched the Samaritian(or some similiar name) tech demo.PC have to have 3xGTX580 to run it smoothly.but that's PC.

http://www.gametrailers.com/video/debut-trailer-samaritan/711467

Without Hardware support of latest effects Cafe won't make it.

It required 3 GTX 580's to run THAT smoothly.  It doesn't require 3 GTX580's to run UE3.5 itself.   Think Bulletstorm vs Unreal Tournament 3.  You need a much more capable PC to un the former than the latter despite both being on Unreal Engine 3.

Again, if the game is developed with the UE3.5 engine and Project Cafe doesn't ultize shader operations that match DX11, it will simply revert to the shader operations the console uses (which would seem to closely match up with DX10.1).

But again, a console doesn't even need to utilize the Direct3D API.  PS3 doesn't yet runs UE3 games.


UE 3.95 not 3.5.there isn't even one game made on 3.95.this tech demo required 3xGTX580 not the engine itself.