By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - First L.A. NOIRE review is in, and.....

shuraiya said:

I still find it seriously annoying that Rockstar is getting all the credit for this game--never mind that Team Bondi has been working on this game for the better part of a decade. It always bothers me when a publisher gets all the credit for the effort of the developer, case in point.


This.

Still not sure about the game it self, looks like it might get dull. I hope they put out a demo.



Around the Network

Docked point because of the delopment time!!! Are you mental?

Yes if the game feels dated like Dragon Age Origins did (still great game) by not updating throughout the development cycle then it should be deducted points but not because of the development time.

I mean should points be taken of games who have larger development teams because even though their game was just as good as another development team's because they had more resources it should be deducted points.

Developers shouldent be encouraged to release games that arnt done to the developers standards and deducting points because it took so long is moronic.



PSWii

Euphoria14 said:
Seece said:
Euphoria14 said:
BenVTrigger said:

I have a feeling in terms of reviews the game is going to be VERY high on Metacritic.

I do wonder though if it will be able to see similar success in sales to Red Dead Redemption. Either way it looks simply fantastic.


While I hope they are, I believe they shouldn't.

L.A. Noire took 7 years to make and if IGN and other outlets reviews of GT5 are anything to go by, this game should get docked point because of the dev time.

Utterly utterly ridiculous.

OT: 2 perfect score so far, bodes well!

It's called a joke.

 

I have had this game preordered for a long time now and picking it up on Tuesday.

huh? I was agreeing with your reason as to why reviewers will/maybe score it down, it's ridiculous. Shouldn't even come into the equation.



 

so Rockstar did it again!



themanwithnoname said:

I find it hard to be excited for a game they've shown absolutely minimal gameplay of. I mean, it's a few days from launch, I've watched all the trailers, and I still have no clue how it plays. Not too surprising, considering Rockstar's marketing it.

What makes you think that isn't the game, the same way that Heavy Rain is set up?  What I read in one article is the game is around 80% cut scenes, where you watch the characters and look at the environment, to get clues and figure out who did it, as a detective.


Around the Network

I will preorder it now!!! GOTY!



CGI-Quality said:
richardhutnik said:
themanwithnoname said:

I find it hard to be excited for a game they've shown absolutely minimal gameplay of. I mean, it's a few days from launch, I've watched all the trailers, and I still have no clue how it plays. Not too surprising, considering Rockstar's marketing it.

What makes you think that isn't the game, the same way that Heavy Rain is set up?  What I read in one article is the game is around 80% cut scenes, where you watch the characters and look at the environment, to get clues and figure out who did it, as a detective.

 Most of the "cutscenes" are keeping an eye on character's faces, gestures, body language in search of clues and/or honesty. It's pretty much mainly done in realtime (similar to HR), but what traditional game play they do have, is done during action sequences (completely different from HR).

I would add here that, unlike a lot of games, the cut scenes are critical to the game experience.  You need to watch the characters and act as a lie detector, and I would assume study scenes for clues, like you do in an adventure games.



I predict good reviews across the board



-------------------------------------------------------------------------------------------------

"I do know one thing: Heroes really do exist. We've just seen one, and now he's coming home."

AWACS Sky Eye