Gen 1: Odyssey. Failure.
Gen 2: Atari 2600. EXPLOSION. There had to be a gaming crash afterwards so there could be explosions in successive prime generations.
Gen 3: NES. EXPLOSION.
Gen 4: SNES and Genesis. Marginal growth.
Gen 5: PS1. EXPLOSION. Mostly in Europe.
Gen 6: PS2 and friends. Marginal growth.
Gen 7: Wii. EXPLOSION. However briefly...
Gen 8, 9, and 10: Zombie market. According to the perfect, infinite wisdom of prime numbers, the current sad state of affairs will last a long time. There are half a dozen gaming companies which can survive on the corpses of the others which are already dying all around. Gaming won't die, as start-ups will make brilliant games and pull in huge profits by self-distributing, but none will be able to launch a console and create another true explosion.
Gen 11: EXPLOSION. It has to be so.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.











