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Forums - Nintendo - Zelda 3D: Small shipment for Japan

kitler53 said:
LordTheNightKnight said:

"It's that they don't want their title to be sold at 500 Yen 4 months after the release like Spirit Tracks,that now is..."

Well I still say that isn't how you do it. Again, make the game worth it for the customers, and they will keep the game to replay it. This game wasn't worth it. It evidently has as much value to Japanese gamers as western gamers think of those flashy, but no substance, games on the HD systems that's good for one playthrough and then you have no reason to pick it up again, no matter how many 8s and 9s it has on metacritic.


putting aside for the moment that is post is just as offensive as all of the "kiddy games" comments people have made about wii games ...

... i find it very ironic that you bash these games and yet make post after post, thread after thread complaining that you aren't getting that support on the wii.


1. I didn't clarify, but I didn't mean all of them are like that, just the ones that objectively don't have legs and show up on the used shelves in large numbers.

2. It's about principle, not whether I want the games.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Stefan.De.Machtige said:
ryuzaki57 said:

2 possibilities : either Nintendo expects the title to bomb in Japan or they want to create a fake shortage like they did for the Last Story.

Really, i heard nothing about that. Link?

Here you go:



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

LordTheNightKnight said:

"It's that they don't want their title to be sold at 500 Yen 4 months after the release like Spirit Tracks,that now is..."

Well I still say that isn't how you do it. Again, make the game worth it for the customers, and they will keep the game to replay it. This game wasn't worth it. It evidently has as much value to Japanese gamers as western gamers think of those flashy, but no substance, games on the HD systems that's good for one playthrough and then you have no reason to pick it up again, no matter how many 8s and 9s it has on metacritic.


Not only do I 100% agree with you, but wasn't this the same exact thing Nintendo said not too long ago, or at least said something along those lines?

I know I heard that said somewhere not too long ago in regards to why Nintendo Wii first party titles such as Galaxy and Kart did not recieve price drops and continued to sell well at their $50 price tags.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Euphoria14 said:
LordTheNightKnight said:

"It's that they don't want their title to be sold at 500 Yen 4 months after the release like Spirit Tracks,that now is..."

Well I still say that isn't how you do it. Again, make the game worth it for the customers, and they will keep the game to replay it. This game wasn't worth it. It evidently has as much value to Japanese gamers as western gamers think of those flashy, but no substance, games on the HD systems that's good for one playthrough and then you have no reason to pick it up again, no matter how many 8s and 9s it has on metacritic.


Not only do I 100% agree with you, but wasn't this the same exact thing Nintendo said not too long ago, or at least said something along those lines?

I know I heard that said somewhere not too long ago in regards to why Nintendo Wii first party titles such as Galaxy and Kart did not recieve price drops and continued to sell well at their $50 price tags.


Seems Nintendo needs to learn that if they want to sell certain games, they have to accept not all are worth full price, and not just because they are low budget games. Actually that applies to a lot of the HD games as well.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Euphoria14 said:
LordTheNightKnight said:

"It's that they don't want their title to be sold at 500 Yen 4 months after the release like Spirit Tracks,that now is..."

Well I still say that isn't how you do it. Again, make the game worth it for the customers, and they will keep the game to replay it. This game wasn't worth it. It evidently has as much value to Japanese gamers as western gamers think of those flashy, but no substance, games on the HD systems that's good for one playthrough and then you have no reason to pick it up again, no matter how many 8s and 9s it has on metacritic.


Not only do I 100% agree with you, but wasn't this the same exact thing Nintendo said not too long ago, or at least said something along those lines?

I know I heard that said somewhere not too long ago in regards to why Nintendo Wii first party titles such as Galaxy and Kart did not recieve price drops and continued to sell well at their $50 price tags.


Seems Nintendo needs to learn that if they want to sell certain games, they have to accept not all are worth full price, and not just because they are low budget games. Actually that applies to a lot of the HD games as well.


No argument there. I have always felt that games today are too expensive. 

Something like OoT3D, priced at $40. Would I pay $40 to play it? No. In this day and age I do not think it is worth that, especially when I can get the same game, minus some minor graphical tweaks and some boss rush mode for $10 on the VC.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

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Malstrom supposes it's lack of interest in the 3DS itself.

http://seanmalstrom.wordpress.com/2011/05/01/email-japan-recieving-a-small-shipment-of-ocarina-of-time/

If trusted Japanese blog Sinobi is to be believed, Nintendo won’t be shipping many copies of The Legend of Zelda: Ocarina of Time 3D in Japan. The initial shipment batch is expected to be “extremely small” and stock availability will be limited for all retailers. To make matters worse, Nintendo is not taking game orders from any store.

For such a legendary franchise, this sounds odd, doesn’t it? One theory is that Nintendo is looking to avoid a quick price reduction, similar to the situation with The Legend of Zelda: Spirit Tracks. That title landed in bargain bins not too long after release.

3DS has a very small install base in Japan. Much of the software already sent to retailers is not selling. When many people bought a 3DS, they did not buy any software. Also, many, many 3DS systems have been returned (so the ‘sold amount’ in Japan is not the actual install base).

Retailers just don’t want to buy 3DS software at this point. Who can blame them?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs