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LordTheNightKnight said:
Euphoria14 said:
LordTheNightKnight said:

"It's that they don't want their title to be sold at 500 Yen 4 months after the release like Spirit Tracks,that now is..."

Well I still say that isn't how you do it. Again, make the game worth it for the customers, and they will keep the game to replay it. This game wasn't worth it. It evidently has as much value to Japanese gamers as western gamers think of those flashy, but no substance, games on the HD systems that's good for one playthrough and then you have no reason to pick it up again, no matter how many 8s and 9s it has on metacritic.


Not only do I 100% agree with you, but wasn't this the same exact thing Nintendo said not too long ago, or at least said something along those lines?

I know I heard that said somewhere not too long ago in regards to why Nintendo Wii first party titles such as Galaxy and Kart did not recieve price drops and continued to sell well at their $50 price tags.


Seems Nintendo needs to learn that if they want to sell certain games, they have to accept not all are worth full price, and not just because they are low budget games. Actually that applies to a lot of the HD games as well.


No argument there. I have always felt that games today are too expensive. 

Something like OoT3D, priced at $40. Would I pay $40 to play it? No. In this day and age I do not think it is worth that, especially when I can get the same game, minus some minor graphical tweaks and some boss rush mode for $10 on the VC.



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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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