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Forums - Nintendo - Iwata: people want 3DS, but are waiting

Erik Aston said:
theRepublic said:
Smashchu2 said:

[...]

The market HATES 3D Mario and has since the N64.

[...] 

You and I both know that's not true.  The market loves 3D Mario.  Just not nearly as much as 2D Mario.

A growing number of people hate it, and the reason is that Nintendo treats 3D Mario like the main game, and 2D Mario like the spin-off. It's like they would rather give it to Monster Games or something.

3D Mario gets the cool, orchestrated music, more attention to the graphics and the visuals in general, new content like different boss guys, and each console gets a 3D Mario before a 2D Mario, and possibly more than one 3D Mario. Plus the 3DS costs $250 so it can be 3D, and the only games Nintendo talks about as really benefitting from this from a gameplay standpoint are flying games and, you guessed it: 3D Mario. 2D Mario is just made $100 more expensive by being on 3DS instead of releasing another 2D Mario for DS sometime in the last half decade.

I would guess that at this point, more people are pissed off at 3D Mario than people who love it. Mario 64 is a top 15 game for me, and I'm pretty pissed at 3D Mario at this point.

There are a few whiners in video game forums, especially around here, but by and large 3D Mario is loved.  I think you have a very odd perception to think that there are more people who are "pissed" at 3D Mario than love it.



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@erik aston  i dont know what happened with Sunshine, it wasnt bad but could have been better.



Immortal said:
kitler53 said:

dear Iwata,

internet hype =/= consumer demand.


"from our market research"

I'm quite sure Nintendo's market research doesn't revolve around online forums.

On topic, I believe that this is quite likely. I mean, even though I have bought two games, nothing in its launch line-up is really great. I bought Super Monkey Ball 'cause there was nothing else and Nintendogs Cats is somewhat repetetive after the original. Nintendo really shouldn't have tried to let third parties build their base on the console first. I mean, if I weren't a Nintendo fanatic, the 3D really wouldn't be enough for me to buy the console.


IMO this is what they have been doing with the Wii as well (except not only 3rd party does not build the base). Keep the releases low quality and barren for the majority of the year and when something "worthwhile", "decent" or "brilliant" comes along, "everyone" will buy those games because there is nothing else to buy. No wonder their titles sell like crazy, there are so few new ones to buy every year. 

So to me, this is just more of the same old "this generation"-Nintendo tactics.



@noname

You seem pretty pessimistic on the 3DS.  Do you think we have seen enough to warrant that?



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noname2200 said:
09tarheel said:

I understand those complaints regarding the 3DS itself, but not for Iwata's comments that this thread is about. The 3DS is already out, Nintendo is invested in 3D for the next several years, what do people want him to say now other than the company needs to do a better job of convincing people of the value of 3D?

Alright, I'll put the kidding aside for a second and try to be as clear as I can when I'm goofing off at work (this isn't meant condescendingly, it's just an explanation for why some of my post may seem rushed and incomplete).

The complaints you're hearing are, in essence, a tweaked version of the classic saying "don't throw good money after bad." You said it yourself: the market doesn't seem to value the 3D effect, and certainly not to the degree that Nintendo was expecting it to. Given that, why is the lesson Iwata has learned "we need to educate the public to value 3D more!"? In other words, why are they choosing to double down instead of listen to what the market is saying, and adjust accordingly?

Instead of giving us more of the games that have sold over 20 million copies, i.e. the games that we have told Nintendo with our money that we want to play, Nintendo's decided that it will "create new experiences which have been neither enjoyed nor requested by consumers, and let them say, “This is the very thing I have been wanting to play” once they have actually tried it". It's like Toyota announcing that it's throwing out all its learned about carmaking during its history, and creating tricycles which you propel by singing into a tube and steer by blinking certain patterns into a scanner; you haven't previously enjoyed nor requested this, but I promise that you'll love it once you try it!

Personally, I find it sad that the only DS mega-hit to see a sequel so far, Nintendogs Cats, is essentially a clone of the original, but that Nintendo hoped and dreamed that slapping the new 3D effect and Spotpass connection would somehow make people overlook the fact that there's not a whole lot that's new in the game. As if Spotpass and 3D alone were enough to make us care! When the eShop launches, we're going to get a free copy of Excitebike, to show us why we should pay a premium for classic games that simply have the 3D effect slapped on to them: what's the over/under on how that's going to end?

You raise some objections to returning to the proven formula in lieu of putting all their eggs into the 3D basket. Yes, it's true the 3DS has already released. Yes, they've already sunk who-knows-how-many millions into developing the 3D. But this doesn't mean they have to follow the sunk cost fallacy. Third-parties did so this generation with HD, and by and large it's screwed them over.

And it's not like this would be the first time Nintendo's overlooked a "key" system feature. We know from the DS and the Wii that Nintendo itself is perfectly fine with ignoring a system's "key feature" when it suits them; Mario Kart DS didn't use touch controls, New Super Mario Bros. DS didn't use touch OR 3D, and Wii games like NSMBWii, DKCR, MKWii, and SSBB either used the Wiimote's features in a perfunctory manner, or possibly not at all.

So. What do we want Iwata to say? We want him to say "Here are the games you've proven to us, over the course of 25 years, that you want to play." We want him to say "We became obsessed with something you don't really value too much, and we're going to correct that. We do NOT want him to say "you don't know what you want, we do, and we shall teach you!"

We want him to say the things he said when the Wii launched. He was a wise man then. He didn't want to try and ram something down our throats.

Thanks for the post, this is definitely the most articulate write up of this sentiment I have seen so far, and I can now see why people are tying it into Iwata's statements here.

Personally I still disagree with this train of thought though. When looking at the DS's mega sellers (10 million ), it is comprised of Nintendogs, Animal Crossing, Mario Kart (all 3 are announced and probable before the end of the fiscal year for 3DS), 2D Mario (confirmed by Miyamoto), Pokemon (guaranteed), and Brain Age (again a sequel has already been talked about). So I just don't get the complaining, those franchises are all coming to 3DS, several of them are coming soon. If any of them are simply clones like Nintendogs cats, then I could see that being a problem, but I don't see any reason to assume that they will be yet.

I think a big part of the reason that these franchises turned into huge hits on DS and Wii despite many of them being around for a long time, is the marketing and communication that Nintendo successfully used on those platforms. That is why I take Iwata's comments here as very positive, because I think a large part of the 3DS's slow start is because of a failure to clearly communicate why people should be interested.

I also feel like the condemnation of the "you don't know what you want, we do, and we shall teach you!" logic is a bit off-base considering that is exactly what they did with the Wii.  I think there were a lot of people who didn't know they wanted motion controls, or games like Wii Sports and Wii Fit, until Nintendo effectively communicated the appeal of those types of experiences. I don't think 3D will ever have the same level of appeal, but I think Nintendo should be trying to figure out a better way to communicate the appeal then they are doing now.



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When Iwata says

"create new experiences which have been neither enjoyed nor requested by consumers, and let them say, “This is the very thing I have been wanting to play”

he is implying that he wants to SURPRISE consumers with new content they haven't seen before. People did not want 2D Mario until it was actually created; I have seen Iwata say this same thing before several times.




Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Actually, it's obvious that people can't know if they like something new until they try it, and blind hatred towards 3D sounds quite luddite, but I get the objection against 3D Mario platformers if they are meant to replace 2D ones, they can be an addition to them, but they cannot replace them by any means, they are completely different stuff. Personally I like 3D games (on 2D screens, I still don't like 3D ones!) but for me the true Mario is still 2D, indeed I even prefer the totally flat and pixellated one of the origins to successive refinements that made him look like a plastic doll. The issue is very simple: there are some things that are better in 2D, or isometric 3D from above, than in 1st or 3rd person 3D.



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09tarheel said:

Thanks for the post, this is definitely the most articulate write up of this sentiment I have seen so far, and I can now see why people are tying it into Iwata's statements here.

Personally I still disagree with this train of thought though. When looking at the DS's mega sellers (10 million ), it is comprised of Nintendogs, Animal Crossing, Mario Kart (all 3 are announced and probable before the end of the fiscal year for 3DS), 2D Mario (confirmed by Miyamoto), Pokemon (guaranteed), and Brain Age (again a sequel has already been talked about). So I just don't get the complaining, those franchises are all coming to 3DS, several of them are coming soon. If any of them are simply clones like Nintendogs cats, then I could see that being a problem, but I don't see any reason to assume that they will be yet.

I think a big part of the reason that these franchises turned into huge hits on DS and Wii despite many of them being around for a long time, is the marketing and communication that Nintendo successfully used on those platforms. That is why I take Iwata's comments here as very positive, because I think a large part of the 3DS's slow start is because of a failure to clearly communicate why people should be interested.

I also feel like the condemnation of the "you don't know what you want, we do, and we shall teach you!" logic is a bit off-base considering that is exactly what they did with the Wii.  I think there were a lot of people who didn't know they wanted motion controls, or games like Wii Sports and Wii Fit, until Nintendo effectively communicated the appeal of those types of experiences. I don't think 3D will ever have the same level of appeal, but I think Nintendo should be trying to figure out a better way to communicate the appeal then they are doing now.

Think back on it. What did Nintendo do to "communicate" about those hit games? Simple, straightforward commercials that showed the games, and showed people's reactions while playing the games. That's pretty much exactly what they're doing now, but people aren't getting excited about it.

Nintendo also took the attitude that they didn't know which games would become mega-hits. Games like Brain Training and Nintendogs, which had a slow start, Nintendo just left out there, and as they had a long tail, Nintendo kept promoting them. Remember Nintendo was surprised how organically those DS games spread, to the point that they created Tupperware parties for Wii's launch to try and jumpstart that process.

Nintendo was also never in over their head with any of those games. There were many games made as follow-ups to the Brain Training success, and some sold in the 3-6 million range, and some sold not very much at all. But if some of those games failed, it wasn't a big deal. They didn't have to blame anything on "communication." The new idea games had successfully acheived both low cost and high differentiation, so there was potential for a mega-hit, but low risk with a failure. They could afford to listen to the market if it rejected something.

Even with Wii, there was not a huge risk associated with failure compared to 3DS. Nintendo left themselves 3 outs, with a high profit margin, conservative initial production, and no less than 4 alternate control methods. Nintendo expected a slow start like DS, and if it had happened, Nintendo wouldn't have been caught with their pants down.

And another thing to mention is the way that Brain Training was developed. Iwata left the rest of Nintendo alone. He created a new, small development team to create something new, isolated from the rest of Nintendo, and they came up with Brain Training. Wii Fit may have also had a new team established for it. But mostly, since Brain Training there's been this intermingling of new ideas and old ideas throughout new and old teams. Basically, Iwata never isolated the core market game development from expanded market game development, in order to protect the core. As a new generation starts and the old expanded audience becomes the new core, it is also not protected.

While common sense dictates there will be sequels to mega-hits, feature-based upgrades like Animal Crossing Wii and Nintendogs Cats are falling flat. The attempt to turn Brain Training and WarioWare into DLC-based games failed. Wii Sports Resort, while an awesome game and a mega-hit, is built around the island setting and a hardware upgrade. Wii Fit Plus is a huge hit, but a dumbfounding follow-up to Wii Fit. In comparison, Brain Training was followed up by:

Brain Training 2
Big Brain Academy
Flash Focus
English Training 1 2
Personal Trainer: Cooking
Personal Trainer: Math
Personal Trainer: Walking
Half a dozen weird, Japan-only games like, uh... Face Training? What the heck?

By protecting the core, I mean that all of Nintendo's existing mega-hits should be given ongoing development resources, with further resources devoted to make second tier games in the same area similar to those Brain Training follow-ups. Keep catering to the expanded audience, and bring them into the core. Following that path alone will lead to slow decline through increasing costs and competition. So isolate out smaller teams to keep coming up with the Blue Ocean, low cost, high differentiation titles like Brain Training.

What is the only area being given significant resources for both the existing mega-hits and developing new second-tier games? It's what Malstrom keeps calling the "Gamecube games." 3D Mario, Zelda, Metroid, the new Kid Icarus, Paper Mario, Last Story, Pikmin. That's where Nintendo's focus is: 3D, character and story driven, high focus on graphics or 'art design', single player focused, expects a high time commitment and long play sessions.

So no, it's not a "communication" problem. It's chaos. It's chasing the next big thing with a failure to keep building on the established. And in that chaos, Nintendo's true colors of wanting to develop Gamecube games is shining through.

And gamers are rejecting it.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Euphoria14 said:

I think he is out of his mind if he thinks that games are the only reason.

I can tell you that in my case it is not only the weak game lineup but also the $250 price tag.

I always hear Americans complaining about the pricing of the 3DS...

$250 = £150

£230 = $375

The RRP of the Nintendo 3DS in the UK is £230. The price of the 3DS in other countries is rediculous, but in the UK it is crossing a line. I don't know how Nintendo intend to sell the 3DS at that kind of price, especially considering it isn't that much more powerful than a PSP.

The problem is I am dying to get my hands on Zelda: OoT, MGS3D and Tales of the Abyss, you can't go wrong with remakes =D.

If Nintendo drop the price of the console to around £120 / $200 I will buy it.



Remember also that Nintendo has said that, due to certain physical consumer limitations regarding 3D, no game shall be made that 100% requires it, which means that by the 3DS' nature they can't simply try to rehash everything in 3D and call it a day. Nintendo having admitted the prior fact means that they're aware, and i think you're seeing that with much of the 3DS software: OoT3D is making a value effort through including Master Quest (which was hard to find on GC if you didn't do the initial WindWaker preorder deal)



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