| superchunk said: While I could be wrong with that, I know I've ready many of the smarter posters comments on the coding architecture in relation to the memory and such that made GC/Wii more unique than the other two. However, in the end you have a PS2 that was out for awhile and already clearly dominate by the time GC launched. So 3rd parties simply didn't see a need to invest in GC tools when it was never going to catch PS2's userbase. It had nothing to do with Nintendo's IPs. PS2 was simply way too ahead in terms of total units and that drastic userbase domination allowed them to largely remain exclusive. |
I didn't say anything about IP's. The PS2 did have a significant head start but games had begun development long before this was a clear thing. Publishers simply put their eggs in Sony's basket and Microsoft for good measure.
All else is never equal in these comparisons, but the simple reality is that Nintendo has never gotten the established industry (aside perhaps from some exceptions in Japan) to support it in any generation. Not when the NES exploded in popularity, not when Nintendo provided exactly the console the industry was asking for (GC) and not when they were running on 60% market share in 2007/2008. At some point you've got to realize that they are acting in their own percieved interests, and they don't see supporting their largest entertainment software competitor as being in their interests.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.








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