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Forums - Sony - Some New NGP Rumors: Including possible launch titles from 1st party Devs

2 first party race title in the launch window seems a little overkill imo, especially if you add to that the inevitable Riiiiiidge Racer.



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Zlejedi said:
Tridrakious said:
M.U.G.E.N said:
Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it


The thing with making them optional though, most of the time if consumers aren't forced to use a certain "gimmick" the knowledge of it gets lost.

Look at the Sixaxis. Great tech that no developer used, because Sony did a terrible job of marketing it. Developers that did use it half assed it because they knew Sony wasn't serious about it.

But then you look at the Wii. In order to the games, most people thought at first they had to actually get up and move around to make things happen. Once a large enough number realized that, Nintendo launched Wii Motion Plus, but were not serious about it.

Sony is meh on the Move thing as well. It's making them a megaton amount of money, because almost everything in it came from the Sony vault.


Sisaxis didn't have a chance due to lowest common denominator system used by multiplatform developers and how afraid they were to give PS3 version something extra.


Sony made it an optional thing for their developers and their developers passed on it. Even Naughty Dog half assed the Sixaxis in Uncharted.

If it's optional it won't catch on. Kinect is doing so well because Microsoft is forcing it into 360 purchases. Plus the $500 million advertising campaign showed they were serious, but there are no games.



NiKKoM said:

wouldn't that drain the battery like really fast? keeping the lens open all the time? there is a reason why digital cameras always shut them self off...


Unless it has some motion detetors around the camera to so it opens just for that moment.

But as everything I've been hearing about Project Cafe for the last week I'll take it as truth when I see it in real life.



Former something....

Tridrakious said:
Zlejedi said:
Tridrakious said:
M.U.G.E.N said:
Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it


The thing with making them optional though, most of the time if consumers aren't forced to use a certain "gimmick" the knowledge of it gets lost.

Look at the Sixaxis. Great tech that no developer used, because Sony did a terrible job of marketing it. Developers that did use it half assed it because they knew Sony wasn't serious about it.

But then you look at the Wii. In order to the games, most people thought at first they had to actually get up and move around to make things happen. Once a large enough number realized that, Nintendo launched Wii Motion Plus, but were not serious about it.

Sony is meh on the Move thing as well. It's making them a megaton amount of money, because almost everything in it came from the Sony vault.


Sisaxis didn't have a chance due to lowest common denominator system used by multiplatform developers and how afraid they were to give PS3 version something extra.


Sony made it an optional thing for their developers and their developers passed on it. Even Naughty Dog half assed the Sixaxis in Uncharted.

If it's optional it won't catch on. Kinect is doing so well because Microsoft is forcing it into 360 purchases. Plus the $500 million advertising campaign showed they were serious, but there are no games.

Do you know why people half ass Motion Contols......Its because buttons are way better and are much better for gaming. Unless there is a dancing game or something to exercise with which motion contols are good at. But buttons always do better at everything else.  So of course it should be optional and sony understands this.




       

Tridrakious said:
Zlejedi said:
Tridrakious said:
M.U.G.E.N said:
Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it


The thing with making them optional though, most of the time if consumers aren't forced to use a certain "gimmick" the knowledge of it gets lost.

Look at the Sixaxis. Great tech that no developer used, because Sony did a terrible job of marketing it. Developers that did use it half assed it because they knew Sony wasn't serious about it.

But then you look at the Wii. In order to the games, most people thought at first they had to actually get up and move around to make things happen. Once a large enough number realized that, Nintendo launched Wii Motion Plus, but were not serious about it.

Sony is meh on the Move thing as well. It's making them a megaton amount of money, because almost everything in it came from the Sony vault.


Sisaxis didn't have a chance due to lowest common denominator system used by multiplatform developers and how afraid they were to give PS3 version something extra.


Sony made it an optional thing for their developers and their developers passed on it. Even Naughty Dog half assed the Sixaxis in Uncharted.

If it's optional it won't catch on. Kinect is doing so well because Microsoft is forcing it into 360 purchases. Plus the $500 million advertising campaign showed they were serious, but there are no games.

whoa, whoa, whoa... although very limited in its aplication, ND did not half ass sixaxis.

when on an edge or cliff, you tilt the controller back so you can jump backward onto a ledge behind you. some may think you could just use the analog stick for that, but if you think about it, pressing down on the stick would make the game think you want to jumb downward, onto a lower edge (if there was one). the sixaxis implementation here works briliantly.

furthermore ND incorporated sixaxis with the grenade toss system. you can aim the direction of the grenade with the right stick like in every other game, but you may run into a problem. the target you are aiming for may be really far away, so when aiming up to throw further, the camera also goes up, and eventually it will be too high to see your target, with sixaxis combined with the right stick, you can get the general direction with the stick, then with sixaxis fine tune your aim without altering the camera direction, keeping you focused on the target.

and then in Uncharted 1, you had to balance on some logs, while not necessary, it was at least kind of fun.



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osamanobama said:

whoa, whoa, whoa... although very limited in its aplication, ND did not half ass sixaxis.

when on an edge or cliff, you tilt the controller back so you can jump backward onto a ledge behind you. some may think you could just use the analog stick for that, but if you think about it, pressing down on the stick would make the game think you want to jumb downward, onto a lower edge (if there was one). the sixaxis implementation here works briliantly.

furthermore ND incorporated sixaxis with the grenade toss system. you can aim the direction of the grenade with the right stick like in every other game, but you may run into a problem. the target you are aiming for may be really far away, so when aiming up to throw further, the camera also goes up, and eventually it will be too high to see your target, with sixaxis combined with the right stick, you can get the general direction with the stick, then with sixaxis fine tune your aim without altering the camera direction, keeping you focused on the target.

and then in Uncharted 1, you had to balance on some logs, while not necessary, it was at least kind of fun.


I only used the Sixaxis for the grenades and quickly turned it off because it wasn't implemented well. Completely took me out of the game.



JayWood2010 said:
Tridrakious said:
Zlejedi said:
Tridrakious said:
M.U.G.E.N said:
Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it


The thing with making them optional though, most of the time if consumers aren't forced to use a certain "gimmick" the knowledge of it gets lost.

Look at the Sixaxis. Great tech that no developer used, because Sony did a terrible job of marketing it. Developers that did use it half assed it because they knew Sony wasn't serious about it.

But then you look at the Wii. In order to the games, most people thought at first they had to actually get up and move around to make things happen. Once a large enough number realized that, Nintendo launched Wii Motion Plus, but were not serious about it.

Sony is meh on the Move thing as well. It's making them a megaton amount of money, because almost everything in it came from the Sony vault.


Sisaxis didn't have a chance due to lowest common denominator system used by multiplatform developers and how afraid they were to give PS3 version something extra.


Sony made it an optional thing for their developers and their developers passed on it. Even Naughty Dog half assed the Sixaxis in Uncharted.

If it's optional it won't catch on. Kinect is doing so well because Microsoft is forcing it into 360 purchases. Plus the $500 million advertising campaign showed they were serious, but there are no games.

Do you know why people half ass Motion Contols......Its because buttons are way better and are much better for gaming. Unless there is a dancing game or something to exercise with which motion contols are good at. But buttons always do better at everything else.  So of course it should be optional and sony understands this.


When Move is used right it does wonders to bring the player into the game. RUSE was a decent example of RTS' use with motion control. Sports Champions wouldn't have been as well done without motion.

When developers really develop a game for Move it is great. KillZone 3 has been fun for example, but PlayStation Move Heroes shows what not to do.



Tridrakious said:
JayWood2010 said:
Tridrakious said:
Zlejedi said:
Tridrakious said:
M.U.G.E.N said:
Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it


The thing with making them optional though, most of the time if consumers aren't forced to use a certain "gimmick" the knowledge of it gets lost.

Look at the Sixaxis. Great tech that no developer used, because Sony did a terrible job of marketing it. Developers that did use it half assed it because they knew Sony wasn't serious about it.

But then you look at the Wii. In order to the games, most people thought at first they had to actually get up and move around to make things happen. Once a large enough number realized that, Nintendo launched Wii Motion Plus, but were not serious about it.

Sony is meh on the Move thing as well. It's making them a megaton amount of money, because almost everything in it came from the Sony vault.


Sisaxis didn't have a chance due to lowest common denominator system used by multiplatform developers and how afraid they were to give PS3 version something extra.


Sony made it an optional thing for their developers and their developers passed on it. Even Naughty Dog half assed the Sixaxis in Uncharted.

If it's optional it won't catch on. Kinect is doing so well because Microsoft is forcing it into 360 purchases. Plus the $500 million advertising campaign showed they were serious, but there are no games.

Do you know why people half ass Motion Contols......Its because buttons are way better and are much better for gaming. Unless there is a dancing game or something to exercise with which motion contols are good at. But buttons always do better at everything else.  So of course it should be optional and sony understands this.


When Move is used right it does wonders to bring the player into the game. RUSE was a decent example of RTS' use with motion control. Sports Champions wouldn't have been as well done without motion.

When developers really develop a game for Move it is great. KillZone 3 has been fun for example, but PlayStation Move Heroes shows what not to do.

Well that's why motion controls need to remain optional - so they can be used only for games where they can improve the gameplay.



PROUD MEMBER OF THE PSP RPG FAN CLUB

Well that's why motion controls need to remain optional - so they can be used only for games where they can improve the gameplay.


Motion gaming is here to stay now. All three manufactures are going to have it around, because it does improve the immersion on certain genres. 

At the same time, by being optional, it shows developers that the console manufacturer isn't serious about the tech. Meaning they aren't going to be serious about it. Meaning half-assed games.



You only have to look at the difference in 3rd party response to move and kinect. By only having games made exclusively for Kinect (and with the sales success), they have managed to entice 3rd party developers who are developing games for it. By making their best games optional, sony havent managed to attract major 3rd party companies to make games for move. And it is less successful for it.

 



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