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osamanobama said:

whoa, whoa, whoa... although very limited in its aplication, ND did not half ass sixaxis.

when on an edge or cliff, you tilt the controller back so you can jump backward onto a ledge behind you. some may think you could just use the analog stick for that, but if you think about it, pressing down on the stick would make the game think you want to jumb downward, onto a lower edge (if there was one). the sixaxis implementation here works briliantly.

furthermore ND incorporated sixaxis with the grenade toss system. you can aim the direction of the grenade with the right stick like in every other game, but you may run into a problem. the target you are aiming for may be really far away, so when aiming up to throw further, the camera also goes up, and eventually it will be too high to see your target, with sixaxis combined with the right stick, you can get the general direction with the stick, then with sixaxis fine tune your aim without altering the camera direction, keeping you focused on the target.

and then in Uncharted 1, you had to balance on some logs, while not necessary, it was at least kind of fun.


I only used the Sixaxis for the grenades and quickly turned it off because it wasn't implemented well. Completely took me out of the game.