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JayWood2010 said:
Tridrakious said:
Zlejedi said:
Tridrakious said:
M.U.G.E.N said:
Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it


The thing with making them optional though, most of the time if consumers aren't forced to use a certain "gimmick" the knowledge of it gets lost.

Look at the Sixaxis. Great tech that no developer used, because Sony did a terrible job of marketing it. Developers that did use it half assed it because they knew Sony wasn't serious about it.

But then you look at the Wii. In order to the games, most people thought at first they had to actually get up and move around to make things happen. Once a large enough number realized that, Nintendo launched Wii Motion Plus, but were not serious about it.

Sony is meh on the Move thing as well. It's making them a megaton amount of money, because almost everything in it came from the Sony vault.


Sisaxis didn't have a chance due to lowest common denominator system used by multiplatform developers and how afraid they were to give PS3 version something extra.


Sony made it an optional thing for their developers and their developers passed on it. Even Naughty Dog half assed the Sixaxis in Uncharted.

If it's optional it won't catch on. Kinect is doing so well because Microsoft is forcing it into 360 purchases. Plus the $500 million advertising campaign showed they were serious, but there are no games.

Do you know why people half ass Motion Contols......Its because buttons are way better and are much better for gaming. Unless there is a dancing game or something to exercise with which motion contols are good at. But buttons always do better at everything else.  So of course it should be optional and sony understands this.


When Move is used right it does wonders to bring the player into the game. RUSE was a decent example of RTS' use with motion control. Sports Champions wouldn't have been as well done without motion.

When developers really develop a game for Move it is great. KillZone 3 has been fun for example, but PlayStation Move Heroes shows what not to do.