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Forums - Gaming - How can you make an bad game now days

for an Boxed title i mean. 

But really now days you need some serious cash to bring out an box title on the consoles. Depending on location it will cost at least 5 million dollars. That is some serious cash the publisher has to risk on your title yet you are getting such bad titles being made. 

Mindjack as an recent example: That game got some marketing from square enix, really Square did anyone there play that game, or did anyone at that studio play the game, which was an total mess and should of been canceled way early then released to terrible sales wasting millions in licencing, manufactoring, marketing. 

It must really suck for the developers as they work on an title being headed up by an crazy designer knowing it going to blow hard. Also sucks for the poor standard gamer who doesn't read reviews and only goes by the back of the cover for there choice only to get an pile of crap and forced to rock back to the store for an refund, and even worst when there isn't one.

With all the DD services like PSN, XLBM, Steam etc why are we still seeing crap.

Discussion!



Of Course That's Just My Opinion, I Could Be Wrong

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Square Enix are in trouble right now. The hole
Company's attention is turned on FinalFantasyXIV.
Could be damaging to some of there other projects.

 

I hope they can pull out of this nose dive. 



RolStoppable said:

It seems that developers don't really know what players like and what they don't like and that's why most games made today aren't really good and completely forgetable. Production values have increased by multiple times, but game quality has not. It could even be argued that the quality decreased. What favors today's games is that it's much easier now to cover flaws with pretty graphics and special effects.


Sadly true. Need I say more?



Plenty of things,bad managment,fighting between game developer and publisher,rushed time frame,lack of focus on what to bring to the game,quick cash grab,there's plently of reason's why a bad game is made. 



Make a game and call it Call Of Duty & that's how you make a bad game



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Bad games are made by evil people.



Anyone who's breaking the law is obvious a criminal.

how many "bad" games are actually bad. And which ones are dissapointing or overrated?

I mean I think killzone is craptacular but others don't etc . I wouldn't call Call of Duty close to bad either. It's not very original. And the game bores me. And lots and lots of people love it (isn't this really the most important part).But there's nothing that glaringly sticks out as bad when I play it imo.


I mean it happens everywhere. Plenty of big budget movies follow the same pattern. look at transformers. (I hate it) But why do people like bad things so much? Or is it really not that bad idk. 


Also, some people are just not talented game developers. Maybe some people lack talent altogether, I'd like to meet them.



CaptainObvious said:

Bad games are made by evil people.


with a name like that and comment like those, I think I'm gonna be your biggest fan!

Way to go Captain Obvious!



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

ishiki said:

how many "bad" games are actually bad. And which ones are dissapointing or overrated?

I mean I think killzone is craptacular but others don't etc . I wouldn't call Call of Duty close to bad either. It's not very original. And the game bores me. And lots and lots of people love it (isn't this really the most important part).But there's nothing that glaringly sticks out as bad when I play it imo.


I mean it happens everywhere. Plenty of big budget movies follow the same pattern. look at transformers. (I hate it) But why do people like bad things so much? Or is it really not that bad idk. 


Also, some people are just not talented game developers. Maybe some people lack talent altogether, I'd like to meet them.

Noob tubes is what sticks out in Call of Duty. 



Being too ambitious, taking too long to release (so that other games can make the previously cutting edge game look dated), rushing to release during a certain period, not finding bugs before a game launches, investing in a game that seemed like a good idea and releasing it anyway just to recoup some of the money spent on developing, not undertstanding the hardware it was made for, making a licensed game to release with a popular fad or movie release, tacking on motion controls to a game not intended for motion controls.  It's easy, when you know how!