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Forums - Gaming - Finished my student game!

So for the past school year I've been working on a student game as my senior project.  Today we had the final presentation and its finally done, and overall I'm pretty satisfied with it.  I worked as an artist creating 3D models and animations.  Check out the trailer here if you want:

 

 

wish I knew how to embed ha.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

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Is it supposed to look like it's 10 frames per second?



twesterm said:

Is it supposed to look like it's 10 frames per second?


lol yeah this trailer was made at the last minute on my 4 year old laptop using a touchpad.  Not trying to qualify the quality of the trailer, just explaining why that is.  I should probably update it with video from a better machine if I have the time before graduation. I'm just excited that its done and wanted to show it off.

If i remember correctly you're a game developer yourself.  I'm glad you were one of the ones to answer, any advice for an up and coming game artist?



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Is the game locked down by the school / creators or will it be released as source (or at the very least binaries)?



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Very interesting game idea. 



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JOKA_ said:
twesterm said:

Is it supposed to look like it's 10 frames per second?


lol yeah this trailer was made at the last minute on my 4 year old laptop using a touchpad.  Not trying to qualify the quality of the trailer, just explaining why that is.  I should probably update it with video from a better machine if I have the time before graduation. I'm just excited that its done and wanted to show it off.

If i remember correctly you're a game developer yourself.  I'm glad you were one of the ones to answer, any advice for an up and coming game artist?


Yeah, wasn't trying to sound mean, that's just my immediate thought.  If I were getting ready to interview you and you put that in your portfolio, I would not be impressed.  I was looking less at the art and looking more at why the frame rate was so low.  Find a friend with a better computer and capture it at better quality.  It doesn't have to be HD (though it can't hurt!), but it does need to be in the 25-30 FPS range.  Otherwise it just looks bad on you, don't give jerks like me the opportunity to ask that question.

I don't know much about artists resumes but in general keep everything on your resume relevant, concise, and perfect.  There's no reason what-so-ever for your resume or cover to have any grammar, spelling, or formatting errors.  I've seen resumes instantly get throw away because they had a minor error.

If you can fill two pages, use two pages but make sure everything is relevant.  If you can't, don't worry about it.  The people reading your resume will be much happier reading a single page or relevant information rather than two pages of things I don't care about like you worked at Best Buy.  Also make sure to keep it easy to read, use bullet points, indentations, and smart grouping.

Finally, don't lie or make yourself seem more awesome than you are.  The people that are interviewing you can smell the bullshit from a mile away and they don't like it.  I saw one resume where a guy had been working in the game industry for two years and he listed every job he could think of, it was horrible.

I don't remember when GDC is but you should absolutely go to that, it's like a giant job fair.  Otherwise, if your school has job services use that. 



twesterm said:
JOKA_ said:
twesterm said:

Is it supposed to look like it's 10 frames per second?


lol yeah this trailer was made at the last minute on my 4 year old laptop using a touchpad.  Not trying to qualify the quality of the trailer, just explaining why that is.  I should probably update it with video from a better machine if I have the time before graduation. I'm just excited that its done and wanted to show it off.

If i remember correctly you're a game developer yourself.  I'm glad you were one of the ones to answer, any advice for an up and coming game artist?


Yeah, wasn't trying to sound mean, that's just my immediate thought.  If I were getting ready to interview you and you put that in your portfolio, I would not be impressed.  I was looking less at the art and looking more at why the frame rate was so low.  Find a friend with a better computer and capture it at better quality.  It doesn't have to be HD (though it can't hurt!), but it does need to be in the 25-30 FPS range.  Otherwise it just looks bad on you, don't give jerks like me the opportunity to ask that question.

I don't know much about artists resumes but in general keep everything on your resume relevant, concise, and perfect.  There's no reason what-so-ever for your resume or cover to have any grammar, spelling, or formatting errors.  I've seen resumes instantly get throw away because they had a minor error.

If you can fill two pages, use two pages but make sure everything is relevant.  If you can't, don't worry about it.  The people reading your resume will be much happier reading a single page or relevant information rather than two pages of things I don't care about like you worked at Best Buy.  Also make sure to keep it easy to read, use bullet points, indentations, and smart grouping.

Finally, don't lie or make yourself seem more awesome than you are.  The people that are interviewing you can smell the bullshit from a mile away and they don't like it.  I saw one resume where a guy had been working in the game industry for two years and he listed every job he could think of, it was horrible.

I don't remember when GDC is but you should absolutely go to that, it's like a giant job fair.  Otherwise, if your school has job services use that. 

Thanks!

I've got a personal website that shows off a lot of the games assets on their own and this video.

Here are some of the examples:

 

I've kept my resume to 1 page and have just recently started sending out applications.  I've got my fingers crossed, and thanks for the advice.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

twesterm said:
JOKA_ said:
twesterm said:

Is it supposed to look like it's 10 frames per second?


lol yeah this trailer was made at the last minute on my 4 year old laptop using a touchpad.  Not trying to qualify the quality of the trailer, just explaining why that is.  I should probably update it with video from a better machine if I have the time before graduation. I'm just excited that its done and wanted to show it off.

If i remember correctly you're a game developer yourself.  I'm glad you were one of the ones to answer, any advice for an up and coming game artist?


Yeah, wasn't trying to sound mean, that's just my immediate thought.  If I were getting ready to interview you and you put that in your portfolio, I would not be impressed.  I was looking less at the art and looking more at why the frame rate was so low.  Find a friend with a better computer and capture it at better quality.  It doesn't have to be HD (though it can't hurt!), but it does need to be in the 25-30 FPS range.  Otherwise it just looks bad on you, don't give jerks like me the opportunity to ask that question.

I don't know much about artists resumes but in general keep everything on your resume relevant, concise, and perfect.  There's no reason what-so-ever for your resume or cover to have any grammar, spelling, or formatting errors.  I've seen resumes instantly get throw away because they had a minor error.

If you can fill two pages, use two pages but make sure everything is relevant.  If you can't, don't worry about it.  The people reading your resume will be much happier reading a single page or relevant information rather than two pages of things I don't care about like you worked at Best Buy.  Also make sure to keep it easy to read, use bullet points, indentations, and smart grouping.

Finally, don't lie or make yourself seem more awesome than you are.  The people that are interviewing you can smell the bullshit from a mile away and they don't like it.  I saw one resume where a guy had been working in the game industry for two years and he listed every job he could think of, it was horrible.

I don't remember when GDC is but you should absolutely go to that, it's like a giant job fair.  Otherwise, if your school has job services use that. 


i am no games developer but after reading/watching and listening to alot of interveiws from developers about recruiting new people, they really like it when you know there games and what they make and have an interest in the type of games they make as well. Its always good for an artist i say to show some kick ass art that is better than something in thats developers game. Tho take it from the expert above. I dont know but i still think they are good ideas to take forward. 



Of Course That's Just My Opinion, I Could Be Wrong

So...you pick up random stuff and watch stuff explode and get set on fire? It's like Penumbra in 1906!



19:44:34 Skeezer METAL GEAR ONLINE
19:44:36 Skeezer FAILURE
19:44:51 ABadClown You're right!
19:44:55 ABadClown Hur hur hur
19:45:01 Skeezer i meant
19:45:04 Skeezer YOU ARE A FAILKURE
19:45:08 Skeezer FAILURE*

bot ad dude also like rol said its moving a bit to slow lol. But still nice for a senior project. You should see the whack projects students at my school are passing off as senior projects(lol some one modded a private server of world of warcraft). Thats why me and my friends started work on ours know as sophmores.

But anyway nice idea for the game and good luck dude.

 

edit hmm bot ad.... i dont know what that was gonna be lol