twesterm said:
I don't know much about artists resumes but in general keep everything on your resume relevant, concise, and perfect. There's no reason what-so-ever for your resume or cover to have any grammar, spelling, or formatting errors. I've seen resumes instantly get throw away because they had a minor error. If you can fill two pages, use two pages but make sure everything is relevant. If you can't, don't worry about it. The people reading your resume will be much happier reading a single page or relevant information rather than two pages of things I don't care about like you worked at Best Buy. Also make sure to keep it easy to read, use bullet points, indentations, and smart grouping. Finally, don't lie or make yourself seem more awesome than you are. The people that are interviewing you can smell the bullshit from a mile away and they don't like it. I saw one resume where a guy had been working in the game industry for two years and he listed every job he could think of, it was horrible. I don't remember when GDC is but you should absolutely go to that, it's like a giant job fair. Otherwise, if your school has job services use that. |
i am no games developer but after reading/watching and listening to alot of interveiws from developers about recruiting new people, they really like it when you know there games and what they make and have an interest in the type of games they make as well. Its always good for an artist i say to show some kick ass art that is better than something in thats developers game. Tho take it from the expert above. I dont know but i still think they are good ideas to take forward.
Of Course That's Just My Opinion, I Could Be Wrong







