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Forums - Nintendo - Retro making Eternal Darkness 2 for Wii HD?

RolStoppable said:
Khuutra said:

Nonsense. There is no inherent prestige to any given property that determines what can or can't be done with it, save as a lower limit. The least we could expect out of Retro is what Silicon Knights managed to do, and even though I loved the original Eternal Darkness I would expect that Retro could make an experience that would be really timeless and genre-defining.

Eternal Darkness uses a lot of powerful themes and timeless ideas (particularly fear of the unknown) - combine that with Retro's even-handed design and penchant for superior storytelling in game media and you'd get something that is really special.

Nonsense. You don't assign a project like Eternal Darkness to one of your top development teams. Even if properly executed the chances to go beyond a niche status are slim. Instead of letting Retro Studios work on an ED game, allowing them to create a new IP is a much better choice.

Having Retro make Eternal Darkness 2 is about the biggest disservice to the studio possible.

That presupposes that previous Etertnal Darkness sales are an absolute indicator of potential appeal, and it is incorrect to pretend that this is so when it's being handled by a different studio.

I admit that I assumed you were talking about the quality of Eternal Darkness rather than sales, so forgive me that presumption, but you're still wrong.



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RolStoppable said:

This isn't about about absolute indicators, it's a matter of probability. I just have to ask you what you think the chances for an Eternal Darkness game are to become a multimillion seller. More than 50 %?

Retro Studios has very talented people, so why should they be assigned to an intellectual property that puts heavy restrictions on what they are capable of? Yes, they can make a great game out of this, but really, they could make something great out of pretty much everything you gave into their hands.

Again, this is a matter of probability. Between Eternal Darkness, any semi- or really popular Nintendo franchise (F-Zero, Star Fox, another DKC etc.) or a new IP, what is probably the worst choice for Retro to work on? It's Eternal Darkness. That's the kind of property you give into the hands of a developer who has yet to prove itself, because if they fail, no real harm is done.

Being a multimillion seller isn't a prerequisite for success and I reject the notion that Retro is only going to be put on second or third-tier Nintendo titles. It hasn't been the case since the beginning, unless you think Metroid was only a stepping stone. Retro will be put on whatever Nintendo puts them on, but I'm 1. not convinced that Demotruk was referring to sales with his comment, and 2. not convinced that they're going to be used for sure-fire megahits for the rest of time.

And probabilities can't be used to measure the likelihood of success, this isn't Star Wars where a magical computer can keep track of a perfectly observed system, compute the data, and spit out an exact probability expressed as a fraction. Even the phrasing of how you are putting this is dishonest.



RolStoppable said:
Khuutra said:

Nonsense. There is no inherent prestige to any given property that determines what can or can't be done with it, save as a lower limit. The least we could expect out of Retro is what Silicon Knights managed to do, and even though I loved the original Eternal Darkness I would expect that Retro could make an experience that would be really timeless and genre-defining.

Eternal Darkness uses a lot of powerful themes and timeless ideas (particularly fear of the unknown) - combine that with Retro's even-handed design and penchant for superior storytelling in game media and you'd get something that is really special.

Nonsense. You don't assign a project like Eternal Darkness to one of your top development teams. Even if properly executed the chances to go beyond a niche status are slim. Instead of letting Retro Studios work on an ED game, allowing them to create a new IP is a much better choice.

Having Retro make Eternal Darkness 2 is about the biggest disservice to the studio possible.

 I don't understand "You don't assign a project like Eternal Darkness to one of your top development teams." . So you are saying that a low profile team should try to bring it back? I don't think that would be the best decision.

If Nintendo wants to bring Eternal Darkness back they need talent to do it. Who else in the industry has talent on the level of Retro?  If Nintendo believed Silicon Knights could do, they would have contracted them by now. Can Monoith Soft, or NST make a project like this? Probably not. I'm not saying that this is the best thing for Retro, but I respect Nintendo's decision.



RolStoppable said:

It's not about success either (as defined in profitability). It's about using the available resources as best as possible, because good talent is rare in the gaming industry. Take EAD Tokyo for example: They've made the two Super Mario Galaxy games and are now working on Super Mario 3DS. They aren't put on a project that is on a similar small scale as Eternal Darkness. Something like ED can go to Next Level Games or Monster Games, they make good games, but don't really have the talent to create a huge hit. They would be an appropriate choice for this job.

It doesn't matter what Demotruk was refering to, because in pretty much every possible context ED would be a step down for Retro. You are way too pedantic in your arguments, by the way. And if my phrasing is dishonest or whatever, then that might be because English is not my native language and thus I occasionally unintentionally write things a little bit different than how I mean them. I thought what I am trying to get at wouldn't be too hard to understand, but I guess I have to work on it.

It has nothing to do with your English (which is, as ever, perfectly communicative) and everything to do with the oversimplification of your ideas, which would be the case in every language.

There is no inherent step down, save only (theoretically) in sales potential, in the idea of Retro making an Eternal Darkness game. Eternal Darkness is solid happy fun times and my favorite horror game of the past ten years.



RolStoppable said:
Khuutra said:

It has nothing to do with your English (which is, as ever, perfectly communicative) and everything to do with the oversimplification of your ideas, which would be the case in every language.

There is no inherent step down, save only (theoretically) in sales potential, in the idea of Retro making an Eternal Darkness game. Eternal Darkness is solid happy fun times and my favorite horror game of the past ten years.

I didn't dare to say it before, but I already suspected that you are letting your emotions speak more than your brain in this thread. You want an Eternal Darkness sequel and it being done by Retro is of course welcome. I noticed you are also always going a little crazy in Resident Evil 4 related threads.

My stance isn't that ED2 shouldn't be made at all, just not by this developer.

I don't give two monkey turds what should happen. Eternal Darkness 2 done by Retro Studios would be awesome. The crux of your argument is a point of plausibility or believability, and I've already dismissed this rumor as untrue and preposterous. The end result of this fantasy scenario, though, would be no less fantastic for that.



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I want them to work on an original IP, like Raven Blade



Khuutra said:
RolStoppable said:
Khuutra said:

It has nothing to do with your English (which is, as ever, perfectly communicative) and everything to do with the oversimplification of your ideas, which would be the case in every language.

There is no inherent step down, save only (theoretically) in sales potential, in the idea of Retro making an Eternal Darkness game. Eternal Darkness is solid happy fun times and my favorite horror game of the past ten years.

I didn't dare to say it before, but I already suspected that you are letting your emotions speak more than your brain in this thread. You want an Eternal Darkness sequel and it being done by Retro is of course welcome. I noticed you are also always going a little crazy in Resident Evil 4 related threads.

My stance isn't that ED2 shouldn't be made at all, just not by this developer.

I don't give two monkey turds what should happen. Eternal Darkness 2 done by Retro Studios would be awesome. The crux of your argument is a point of plausibility or believability, and I've already dismissed this rumor as untrue and preposterous. The end result of this fantasy scenario, though, would be no less fantastic for that.

Ooooooooh Khuutra knows big and clever words!



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

SaviorX said:
Khuutra said:

I don't give two monkey turds what should happen. Eternal Darkness 2 done by Retro Studios would be awesome. The crux of your argument is a point of plausibility or believability, and I've already dismissed this rumor as untrue and preposterous. The end result of this fantasy scenario, though, would be no less fantastic for that.

Ooooooooh Khuutra knows big and clever words!

Yes. Those sixth-grade vocabulary words are a problem.



Wouldn't mind them doing it...would I buy the game very little chance but still would like to see that.



Former something....

Regardless of whether this rumour is true or not, I do wonder whether Nintendo is going to re-evaluate their position on second party developers in the upcomming generation again ...

With each generation Nintendo has changed their strategy of dealing with external developers who are under exclusive contract to develop games for Nintendo systems. With the N64 Nintendo seemed to be focusing on having a single large developer who could compete directly with most large developers in the world (Rare), with the Gamecube they seemed to be focusing on having several smaller developers produce quality games in genres where Nintendo was traditionally weak, and it seems like Nintendo abandoned second party development with the Wii (at least publicly).

Personally, I think Nintendo had the right idea with the Gamecube but I'm not certain they (necessarily) had all the right developers working for them. While it can't change the direction of a generation, having enough developers to ensure that most key genres are represented makes you far less dependant on third party developers producing the content you need to make your platform successful.