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RolStoppable said:

It's not about success either (as defined in profitability). It's about using the available resources as best as possible, because good talent is rare in the gaming industry. Take EAD Tokyo for example: They've made the two Super Mario Galaxy games and are now working on Super Mario 3DS. They aren't put on a project that is on a similar small scale as Eternal Darkness. Something like ED can go to Next Level Games or Monster Games, they make good games, but don't really have the talent to create a huge hit. They would be an appropriate choice for this job.

It doesn't matter what Demotruk was refering to, because in pretty much every possible context ED would be a step down for Retro. You are way too pedantic in your arguments, by the way. And if my phrasing is dishonest or whatever, then that might be because English is not my native language and thus I occasionally unintentionally write things a little bit different than how I mean them. I thought what I am trying to get at wouldn't be too hard to understand, but I guess I have to work on it.

It has nothing to do with your English (which is, as ever, perfectly communicative) and everything to do with the oversimplification of your ideas, which would be the case in every language.

There is no inherent step down, save only (theoretically) in sales potential, in the idea of Retro making an Eternal Darkness game. Eternal Darkness is solid happy fun times and my favorite horror game of the past ten years.