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RolStoppable said:
Khuutra said:

Nonsense. There is no inherent prestige to any given property that determines what can or can't be done with it, save as a lower limit. The least we could expect out of Retro is what Silicon Knights managed to do, and even though I loved the original Eternal Darkness I would expect that Retro could make an experience that would be really timeless and genre-defining.

Eternal Darkness uses a lot of powerful themes and timeless ideas (particularly fear of the unknown) - combine that with Retro's even-handed design and penchant for superior storytelling in game media and you'd get something that is really special.

Nonsense. You don't assign a project like Eternal Darkness to one of your top development teams. Even if properly executed the chances to go beyond a niche status are slim. Instead of letting Retro Studios work on an ED game, allowing them to create a new IP is a much better choice.

Having Retro make Eternal Darkness 2 is about the biggest disservice to the studio possible.

That presupposes that previous Etertnal Darkness sales are an absolute indicator of potential appeal, and it is incorrect to pretend that this is so when it's being handled by a different studio.

I admit that I assumed you were talking about the quality of Eternal Darkness rather than sales, so forgive me that presumption, but you're still wrong.