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Forums - Gaming - The Elder Scrolls Skyrim VS Oblivion - Visual Evolution of Character Models

I know what my starting character race will be!... Khajits look so AWESOME compared to Oblivion.



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Lostplanet22 said:

I had no problem with fast travel..Don't like it then don't use it ^^'..   I think I was 50 hours in before I used it =p.

Anyway did they created their engine on their own?  Or did they got some help from the ID guys? (Considering they belong to Zenimax?).

A huge difference and so far I like it ^^'..

No significant help from id.

The truth is that it's such a radically modified Gamebryo engine that they realized nearly everything had been changed so muchh so they named it the Creation Engine.

Historically they've been using Gamebryo for Morrowind, Oblivion and Fallout 3 (and Obsidian used it for New Vegas). Gamebryo is by it's design an open world engine used in huge MMORPGs such as Dark Age of Camelot.



Just look at the full Khajiit screen, not just the character detail but the beauty and atmosphere of that palace:

And who doesn't want to explore these wonderful landscapes?



I want to be in that world right now!



Wow Oblivion looks horrible!



I love the N64 vibe on Oblivion's characters.



 

 

 

 

 

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Slimebeast said:
Kantor said:
rocketpig said:
Chroniczaaa said:

As long as it isn't more fucking dumbed down like oblivion was to morrowind, Fast travel and magic compass and quests that don't require reading period YAY! FTW@!@POIMCDANAF:O*Wtf ragequits*

Fast travel was a god-send. I like difficult games but I don't like having to spend half an hour traversing terrain I've covered six times already.

I think there's a middle ground. Fast travel should only be possible between cities.

But then even that is too much when every city is open at the beginning of the game. That's the main problem I had with Oblivion - it was too open. You emerge from the sewers ready to raid any dungeon, visit any city, join any organisation. There's no sense of mystery or exploration, which was made even worse by the lack of fast travel.

Come to think of it, without Touch of Rage and the massive civil wars which ensued, and the Adoring Fan running off mountains, and the Dark Brotherhood, Oblivion would have been pretty dull. In retrospect, most of the enjoyment I got from the game stemmed from the fact that it was absolute crap.

Hopefully, Skyrim will be different in that regard.

You have it backways. In a linear game everything is served on a platter and there's no mystery or exploration whatsoever. In an open world game you never know what's in that forest or behind that mountain. I think you simply dont understand open world or at least you seem unable to enjoy it's main point, the essence of what is open world.

Meanwhile you praise these predictable Hollywood joy-rides like Uncharted (a solid game but extremely overrated á la COD and GTA4).

If a gamer who doesn't appreciate the genious of open world gets to review Skyrim here... I don't know what I'll do.

Come on, you know I loved Oblivion. The open world isn't in itself a bad idea, but Oblivion took it just a little bit far. There's no real sense of progression.



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Fucking Fallout 4 cannot wait!



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Kantor said:
Slimebeast said:
Kantor said:
rocketpig said:
Chroniczaaa said:

As long as it isn't more fucking dumbed down like oblivion was to morrowind, Fast travel and magic compass and quests that don't require reading period YAY! FTW@!@POIMCDANAF:O*Wtf ragequits*

Fast travel was a god-send. I like difficult games but I don't like having to spend half an hour traversing terrain I've covered six times already.

I think there's a middle ground. Fast travel should only be possible between cities.

But then even that is too much when every city is open at the beginning of the game. That's the main problem I had with Oblivion - it was too open. You emerge from the sewers ready to raid any dungeon, visit any city, join any organisation. There's no sense of mystery or exploration, which was made even worse by the lack of fast travel.

Come to think of it, without Touch of Rage and the massive civil wars which ensued, and the Adoring Fan running off mountains, and the Dark Brotherhood, Oblivion would have been pretty dull. In retrospect, most of the enjoyment I got from the game stemmed from the fact that it was absolute crap.

Hopefully, Skyrim will be different in that regard.

You have it backways. In a linear game everything is served on a platter and there's no mystery or exploration whatsoever. In an open world game you never know what's in that forest or behind that mountain. I think you simply dont understand open world or at least you seem unable to enjoy it's main point, the essence of what is open world.

Meanwhile you praise these predictable Hollywood joy-rides like Uncharted (a solid game but extremely overrated á la COD and GTA4).

If a gamer who doesn't appreciate the genious of open world gets to review Skyrim here... I don't know what I'll do.

Come on, you know I loved Oblivion. The open world isn't in itself a bad idea, but Oblivion took it just a little bit far. There's no real sense of progression.

that was more to do with the fact that everything is scaled to your level in Oblivion, that and the fact that all the major cities are on the map from the start. 



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Check out my hype threads: Cyberpunk, and The Witcher 3!

Slimebeast said:
Kantor said:
Scoobes said:
Kantor said:
rocketpig said:
Chroniczaaa said:

As long as it isn't more fucking dumbed down like oblivion was to morrowind, Fast travel and magic compass and quests that don't require reading period YAY! FTW@!@POIMCDANAF:O*Wtf ragequits*

Fast travel was a god-send. I like difficult games but I don't like having to spend half an hour traversing terrain I've covered six times already.

I think there's a middle ground. Fast travel should only be possible between cities.

But then even that is too much when every city is open at the beginning of the game. That's the main problem I had with Oblivion - it was too open. You emerge from the sewers ready to raid any dungeon, visit any city, join any organisation. There's no sense of mystery or exploration, which was made even worse by the lack of fast travel.

Come to think of it, without Touch of Rage and the massive civil wars which ensued, and the Adoring Fan running off mountains, and the Dark Brotherhood, Oblivion would have been pretty dull. In retrospect, most of the enjoyment I got from the game stemmed from the fact that it was absolute crap.

Hopefully, Skyrim will be different in that regard.

Isn't that like the one defining feature for a Elder Scrolls design brief?

From what I hear, Morrowind wasn't like that, and Arena and Daggerfall were randomised, so they certainly weren't.

Morrowind was exactly like that! Exactly the same as Oblivion. Do what you want, go whereever you want (it was actually even more open than Oblivion which in a few instances locked dungeons that you couldn't enter before ypu activated a certain quest line). That's the very soul of Elder Scrolls, including Arena and Daggerfall. It's the mystery and excitement of exploration in a totally free and open world Bethesda seeked to achieve even with the huge randomly generated worlds of Arena and Daggergall as well, but the complains there were that if something is purely random it actually takes away mystery - they realized (rightfully) that it's not very exciting to play a game that is only based on a huge algorithm that determines all the geography. That's why they decided to handplace as much stuff as possible.


WHAT! what idiot told them that? randomness improves the sense of discovery ten fold especially when you play the game more than once. Take minecraft for example the randomness of the world in the fact that your world is unique to you and that you know for certan that you are the first and only person that will ever see and experiance the the terrian and world makes the adventures so much more personal (yes I know you can use seeds now). There is nothing like playing a randomised game multiple times and having a very different experiance. I wish that more developers would use procedural content in games.

I will agree that early TES games handled it pretty poorly in the scheme of things and led to drab repetative worlds, but procedural generation and randomness has increadable potential if handled correctly. 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!