i think the possibilities are a bit limited, i mean how big can the jump be, graphics are almost real!!
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
i think the possibilities are a bit limited, i mean how big can the jump be, graphics are almost real!!
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
add all that together and add cohesive art direction and you should have a good idea of where next gen should be, I recomend watching in HD especially the seccond to last one...
@TheVoxelman on twitter
| dark_gh0st_b0y said: i think the possibilities are a bit limited, i mean how big can the jump be, graphics are almost real!! |
Look at some ray-tracing examples:
Many of the pictures in there don't look real, but they're already far beyond what current games can show.
My Mario Kart Wii friend code: 2707-1866-0957
Slimebeast said:
But that's the point. Your pre-rendered Killzone trailer looks at least one generation better than Killzone 2/3 did in reality. The Samaritan demo on the other hand is rendered in real time and shows the level of graphics of a typical UE3 multiplatform game in next gen. |
The problem is I've seen some people on this site, as well as on other sites, saying that actual the ps3 real-time graphics has fullfilled or even surpassed the e3 2005 expectations. I don't agree with them (even if Uncaharted is quite close), but tha fact that there is some disagreement arount this point shows that there isn't actually such a great difference, anyone can tell the difference between ps2 and X360.
| NJ5 said: What about development costs... will many developers be able to afford using all the capabilities of the new consoles? |
Using new capabilities can be done in non-expensive ways, I'm sure (the cel-shading revolution will rise again)
| NJ5 said: What about development costs... will many developers be able to afford using all the capabilities of the new consoles? |
Most of the features are included with the upgraded engine license. The higher density geometry models would be easier to retopologise from the zbrush/cinematic assets as they have more polys at their disposal. There might be extra expenses outside of the engine for facial animation mapping tools etc. This is one area that I think we'll see a big improvement, hopefully gone are the days of bad lip syncing.
I doubt they're going for 1080p and 60 FPS just yet. That's because better graphics is valued over high resolution and smooter gameplay (people think 720p is enough, and for some reason people also think that 30 FPS is enough). Instead, it'll be something like Epic and Crytek have envisioned. On the other hand, lower-budget games will surely put more focus on resolution and framerate instead as I believe it'll be considerably cheaper than top-notch graphics.
Either way, we're going to win. Personally I'm hoping for higher framerate and more dynamic and open environments, even if it comes at the expense of graphical quality and resolution. 720p and 60 FPS is pretty good already, there's no need to rush for 1080p until we get 60 FPS. That said, I wouldn't also mind getting more seperate graphics settings for different TV sets as well: For example, game A runs at 720p@60fps, 4xAA on a 720p TV but at 1080p@60fps, 0xAA on a 1080p TV. Something like that. I can't see it being too hard in all cases.
Slimebeast said:
It absolutely will. The time between last gen and this gen was 5.5 years (the PS2 kicked off last gen in March 2000 and the X360 in Nov 2005) This time around the difference will most likely be a whole 8 years between generations (from X360 in Nov 2005 to the Xbox 3 in Nov 2013). Even if next gen consoles might be designed slightly less powerful relatively speaking, those extra 2.5 years of improved graphics tech will make up for that and then some more, and ensure that the jump will be huge. At minimum it will be a 16 times increase in raw computing power from the X360 to the Xbox 3. |
Be consistent. Either you do the comparison just for one company, or for the industry as a whole. That way you will actually get much better data.
Earliest release - Earliest Release
Dreamcast - x360 = 7 years
360 - Wii2 = 6.5-7 years, depending on when in 2012 it launches.
Latest Release- Latest release
Xbox - PS3/Wii = 5 years
PS3 - PS4/xbox = 6.5-7 years depending on when in 2013 they launch.
Sony release - Sony release
PS2 - PS3 = 6.5 years
PS3 - PS4 = 6.5-7 years
MS release
xbox - 360 = 4 years
360 - 720 = 7.5-8 years
Ninty Release
GC - Wii = 5 years
Wii - Wii2 = 5.5-6 years
I would hardly say that the evidence points to the gap between generations being 2.5 years long this time. For example, averaging them out we have
(-0.25 1.75 0.25 3.75 0.75)/5
=1.25
Make it 1080p and 4-8x Antialiasing. That would make a huge difference already.
updated: 14.01.2012
playing right now: Xenoblade Chronicles
Hype-o-meter, from least to most hyped: the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA
bet with Mordred11 that Rage will look better on Xbox 360.