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NJ5 said:

What about development costs... will many developers be able to afford using all the capabilities of the new consoles?


Most of the features are included with the upgraded engine license.  The higher density geometry models would be easier to retopologise from the zbrush/cinematic assets as they have more polys at their disposal.  There might be extra expenses outside of the engine for facial animation mapping tools etc. This is one area that I think we'll see a big improvement, hopefully gone are the days of bad lip syncing.